- Simple API to read and write Texture2D objects, raw data
- Drop "Pngcs" folder in your project, no other dependencies, just works.
API:
- Texture2D PNG.Read
- Texture2D PNG.ReadAsync (experimental)
- Color[] PNG.ReadColors
- Color[] PNG.ReadColorsAsync (experimental)
- PNG.Write
- PNG.WriteAsync (experimental)
- PNG.WriteLargeAsync (experimental)
- PNG.WriteGrayscaleAsync (experimental)
TODO:
- PNG.Read creating Texture2D in every useful TextureFormat, infered from file (partially done already)
- Improve READ/WRITE speeds
- PNG.Read/Write byte[]
- PNG.Read with target width and height arguments (to preview bigger image etc.)
- PNG.Read with image rect argument (read texture atlas region)
HOW TO USE:
using UnityEngine;
using Pngcs.Unity;
public class PngcsTest : MonoBehaviour
{
void Awake ()
{
// THIS IS HOW YOU READ:
Texture2D texture = PNG.Read( @"D:/input.png" );
// THIS IS HOW YOU WRITE:
PNG.Write( texture , @"D:/output.png" );
}
void OnDestroy ()
{
//remember to always release memory when texture is not needed anymore:
Destroy( texture );
}
}
REQUIREMENTS:
- Unity 2017.1
- Scripting runtime version: C# 4.x
This window is available under top menu bar/Test/Pngcs Load Note: Alpha8 images appear inverted here but aren't - it's due to no color info but black fill and transparency.