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andydbc/README.md

👋 Hi, I'm Andy, a Generative Designer based in Montreal, Canada.

I graduated in 2013 with a Master in Computer Science from Université Lyon II. I have a robust background in the video game industry with over 10 years of experience at compagnies like Ubisoft and EA Motive.

Since 2019, I've embarked on a freelance journey, collaborating with teams at different studios around the world. This has led me to work with a wild range of technologies like Unity, C++, GLSL, JavaScript/Typescript and p5js.

I'm always available for a quick chat, talk about projects and collaborations! Feel free to say hi at a@andbc.co

Socials

For a glimpse of my personal work, check out the following links:

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  1. Dot Dot Public

    Interface tool to control a Flip Dots Board

    C++ 30 3

  2. HologramShader HologramShader Public

    ✏️ Test of an hologram material made in Unity.

    C# 936 94

  3. unity-texture-packer unity-texture-packer Public

    🔨 Utility to combine color channels from different textures into a single output.

    C# 667 103

  4. unity-texture-curve unity-texture-curve Public

    ✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.

    C# 237 33