- Montreal, QC, Canada
🔨Utility to combine color channels from different textures into a single output.
✏️Collection of ShaderGraph examples for Unity.
✏️Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
❄️Test of a frosted glass material in Unity.
287 contributions in the last year
4 contributions in private repositories May 19 – May 25