- Positioning Dummies happens in Blender.
- Export the Dummies
- Import the fc file or just the Dummies.
- Create your Feedback Loops with a Node based Editor
- Export the entire Thing
- dotnet 6.0 Runtime
- FileDBReader, at least Version 3.0.3 if you want to import Fc Files directly.
- Import Fc Files, either directly or the FileDBReader converted variant.
- Export into those formats format
- Add and remove Actors
- Add and Remove Sequences
- Supports ElementTypes:.
Walk (0)
Play Sequence (1)
Wait (2)
Branch (3)
Fade (6)
Barrier (7)
Scale (9)
Play Any Sequence (12)
- All other Sequences and their data are currently lost, except for their Element Type when doing an import.
- Manipulate and Add Sequence Elements in Loops
- Supporting all other Element Types. I know that those two also exist, which will be implemented with all the spline stuff:
Walk Spline (4)
Follow Spline Any Walk Sequence (15)
- This also implies there is 5,8,10,11,13,14 which I have not encountered so far. If you encounter one of them in your fc files please let me know, including info in which vanilla file you spotted it.
- NodeNetwork by Wouterdek
- Mona04s Modification of DannyStaten's Timeline Control
- Stopbytes Numeric Spinner
- Lion053 for extensive Experimentation on fc files, which was enormously helpful when building this editor.