A low-level game object framework for a 2D game engine written in C++.
This library implements interactive and renderable objects used in a 2D game engine. Manager classes used to load and manage these objects are also implemented.
To compile the source code, it is recommended to use the Code::Blocks project included in this repository. This library has only been tested in Windows environments.
- sdlUtility
- Lua 5.2 binding library (lua52)
- OpenGL 3.2 (glu32, opengl32)
- SDL2 base and modules (SDL2, SDL2_image, SDL2_ttf)
Documentation can be found in the GitHub pages for this project.