Repository navigation
Process Journal
Coming from someone who has very few experience with Unity, altering this game might be a challenge for me. Although I do have some experience in coding and usually find myself altering games quite often, so this should be fun. Thinking about lights and camera, I first think about changing the the directional lights position and intensity, in an attempt to create a different atmosphere, possibly create a sunset vibe. As far as the camera, its hard to say what ill be able to do with it given my Unity experience, so it will be a lot of trial and error.
After completing the first rough prototype altering lights and camera. I was able to discover another side of player interaction. At first the idea seemed simple yet difficult to imagine how altering the lights and/or camera could possibly change the game. Although spending multiple hours unpacking the scripts and figuring out what controls what is when I realized what could be done by simply changing aspects like the lights.
Having researched relevant references, I now know what direction I want this game to go towards. Looking up ‘scare’ techniques and ways to change the setting in a game brought me to the idea of having a night mode. Create this sense of obstacle and insecurity in that the players no longer have to worry about their opponent but about moving through the map in darkness with only a few spotlights projecting an interesting texture. With this, players can also choose to go full stealth mode and have their health slider and headlights disabled. Adding this, I was thinking to myself, it might be possible that a player will want to hide his health in an attempt to completely hide himself.
The prototype is now complete and is a final version. Upon handing in my first prototype, I realized it was visually more complete than mechanically. Having my night mode option available as a button I realized that the players might not interact with it as much as I hoped. I also asked myself some questions on some of the inputs implemented; Does this on/off switch really alter the game? Therefore, I removed the canvas or ‘health slider’ on/off switch given it was also difficult to see the tanks in complete darkness. As for all the switches, I decided to keep them in, although implement them into the gameplay; triggers. Therefore, I added glowing, floating objects that trigger them modes.