Skip to content

anvaka/three.map.control

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

28 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

three.map.control

Mobile friendly three.js camera that mimics 2d maps navigation with pan and zoom.

DEMO

Features

  • Touch friendly. Drag scene around with single finger touch, or zoom it with standard pinch gesture.

touch friendly

  • Zoom into point. Use your mouse wheel to zoom into particular point on the scene.
  • Easing. When you pan around, the movement does not stop immediately. Smooth kinetic panning gives natural feel to it.

easing

  • Tiny. It's less than 400 lines of documented code.

usage

// let's say you have a standard THREE.js PerspectiveCamera:
var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 3000 );

// To turn on a map-like navigation:
var createPanZoom = require('three.map.control');

// We assume that three.js scene is hosted inside DOM element `container`
var panZoom = createPanZoom(camera, container);

// That's it. panZoom wil now listen to events from `container`. You can pan and
// zoom with your mouse or fingers (on touch device)

// If you want to dispose three.js scene, make sure to call:
panZoom.dispose();

events

// the panZoom api fires events when something happens,
// so that you can react to user actions:
panZoom.on('panstart', function() {
  // fired when users begins panning (dragging) the surface
  console.log('panstart fired');
});

panZoom.on('panend', function() {
  // fired when user stpos panning (dragging) the surface
  console.log('panend fired');
});

panZoom.on('beforepan', function(panPayload) {
  // fired when camera position will be changed.
  console.log('going to move camera.position.x by: ' + panPayload.dx);
  console.log('going to move camera.position.y by: ' + panPayload.dy);
});

panZoom.on('beforezoom', function(panPayload) {
  // fired when befor zoom in/zoom out
  console.log('going to move camera.position.x by: ' + panPayload.dx);
  console.log('going to move camera.position.y by: ' + panPayload.dy);
  console.log('going to move camera.position.z by: ' + panPayload.dz);
});

license

MIT

About

A three.js camera that mimics 2d maps navigation with pan and zoom

Resources

License

Stars

Watchers

Forks

Packages

No packages published