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Releases · ApfelTeeSaft/Gambit
v0.4.0
What's Changed
- Add SDL controller, keyboard and mouse rebinding editor to launcher by @ApfelTeeSaft in #15
- Fix selected input routing and add SDL device dropdown with per-device profiles by @ApfelTeeSaft in #16
Full Changelog: v0.3.9...v0.4.0
v0.3.9
What's Changed
- Fix final Zig game link: resolve WICConvertBitmapSource with windowscodecs by @ApfelTeeSaft in #14
Full Changelog: v0.3.8...v0.3.9
v0.3.8
What's Changed
- Fix Zig Windows game main compilation: safe profiler stack sampling without SEH by @ApfelTeeSaft in #13
Full Changelog: v0.3.7...v0.3.8
v0.3.7
What's Changed
- Fix Windows Zig game build: socket ssize_t conflict and SSSE3 detection by @ApfelTeeSaft in #12
Full Changelog: v0.3.6...v0.3.7
v0.3.6
What's Changed
- Fix Windows Zig GX2 display-list scan: replace unsupported SEH with safe snapshot by @ApfelTeeSaft in #11
Full Changelog: v0.3.5...v0.3.6
v0.3.5
What's Changed
- Fix Zig Windows Cemu tile-address compilation: portable 32-bit bit scan by @ApfelTeeSaft in #10
Full Changelog: v0.3.3...v0.3.5
v0.3.4
What's Changed
- Fix portable Zig Vulkan build: provide headers to volk by @ApfelTeeSaft in #9
Full Changelog: v0.3.2...v0.3.4
v0.3.3
What's Changed
- Fix portable Zig Vulkan build: provide headers to volk by @ApfelTeeSaft in #9
Full Changelog: v0.3.2...v0.3.3
v0.3.2
What's Changed
- Fix first-launch Zig builds: reuse source-built ZLIB target by @ApfelTeeSaft in #8
Full Changelog: v0.3.1...v0.3.2
v0.3.1
What's Changed
- Fix Windows setup log scrolling and text limits with RichEdit and saved full logs by @ApfelTeeSaft in #7
Full Changelog: v0.3.0...v0.3.1