Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
97 changes: 58 additions & 39 deletions Language/Functions/External Interrupts/attachInterrupt.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -18,62 +18,67 @@ subCategories: [ "External Interrupts" ]

[float]
=== Description
Specifies a named Interrupt Service Routine (ISR) to call when an interrupt occurs. Replaces any previous function that was attached to the interrupt. Most Arduino boards have two external interrupts: numbers 0 (on digital pin 2) and 1 (on digital pin 3). The table below shows the available interrupt pins on various boards.
*Digital Pins With Interrupts*

The first parameter to attachInterrupt is an interrupt number. Normally you should use digitalPinToInterrupt(pin) to translate the actual digital pin to the specific interrupt number. For example, if you connect to pin 3, use digitalPinToInterrupt(3) as the first parameter to attachInterrupt.

[options="header"]
|===================================================
|Board |Digital Pins Usable For Interrupts
|Uno, Nano, Mini, other 328-based |2, 3
|Mega, Mega2560, MegaADK |2, 3, 18, 19, 20, 21
|Micro, Leonardo, other 32u4-based |0, 1, 2, 3, 7
|Zero |all digital pins, except 4
|MKR1000 Rev.1 |0, 1, 4, 5, 6, 7, 8, 9, A1, A2
|Due |all digital pins
|101 |all digital pins (Only pins 2, 5, 7, 8, 10, 11, 12, 13 work with *CHANGE*)
|===================================================

Board int.0 int.1 int.2 int.3 int.4 int.5

Uno, Ethernet 2 3

Mega2560 2 3 21 20 19 18

Leonardo 3 2 0 1 7

Due (see below)

The Arduino Due board has powerful interrupt capabilities that allows you to attach an interrupt function on all available pins. You can directly specify the pin number in `attachInterrupt()`.
[%hardbreaks]

[float]
=== Notes and Warnings

*Note* +
Inside the attached function, `delay()` won't work and the value returned by `millis()` will not increment. Serial data received while in the function may be lost. You should declare as volatile any variables that you modify within the attached function. See the section on ISRs below for more information.
[%hardbreaks]

[float]
== Using Interrupts

Interrupts are useful for making things happen automatically in microcontroller programs, and can help solve timing problems. Good tasks for using an interrupt may include reading a rotary encoder, or monitoring user input.

If you wanted to insure that a program always caught the pulses from a rotary encoder, so that it never misses a pulse, it would make it very tricky to write a program to do anything else, because the program would need to constantly poll the sensor lines for the encoder, in order to catch pulses when they occurred. Other sensors have a similar interface dynamic too, such as trying to read a sound sensor that is trying to catch a click, or an infrared slot sensor (photo-interrupter) trying to catch a coin drop. In all of these situations, using an interrupt can free the microcontroller to get some other work done while not missing the input.

[float]
== About Interrupt Service Routines

ISRs are special kinds of functions that have some unique limitations most other functions do not have. An ISR cannot have any parameters, and they shouldn't return anything.

Generally, an ISR should be as short and fast as possible. If your sketch uses multiple ISRs, only one can run at a time, other interrupts will be ignored (turned off) until the current one is finished. as delay() and millis() both rely on interrupts, they will not work while an ISR is running. `delayMicroseconds()`, which does not rely on interrupts, will work as expected.
Generally, an ISR should be as short and fast as possible. If your sketch uses multiple ISRs, only one can run at a time, other interrupts will be executed after the current one finishes in an order that depends on the priority they have. millis() relies on interrupts to count, so it will never increment inside an ISR. Since delay() requires interrupts to work, it will not work if called inside an ISR. micros() works initially, but will start behaving erratically after 1-2 ms. delayMicroseconds() does not use any counter, so it will work as normal.

Typically global variables are used to pass data between an ISR and the main program. To make sure variables used in an ISR are updated correctly, declare them as volatile.
Typically global variables are used to pass data between an ISR and the main program. To make sure variables shared between an ISR and the main program are updated correctly, declare them as `volatile`.

For more information on interrupts, see http://gammon.com.au/interrupts[Nick Gammon's notes].

[float]
=== Syntax
`attachInterrupt(interrupt, ISR, mode)` +
`attachInterrupt(pin, ISR, mode)` _(Arduino Due only)_
`attachInterrupt(digitalPinToInterrupt(pin), ISR, mode);` (recommended) +
`attachInterrupt(interrupt, ISR, mode);` (not recommended) +
`attachInterrupt(pin, ISR, mode);` (not recommended Arduino Due, Zero, MKR1000, 101 only)


[float]
=== Parameters
`interrupt`: the number of the interrupt (`int`)
`pin`: the pin number _(Arduino Due only)_
`ISR`: the ISR to call when the interrupt occurs; this function must take no parameters and return nothing. This function is sometimes referred to as an interrupt service routine.
`mode`: defines when the interrupt should be triggered. Four contstants are predefined as valid values:
`interrupt`: the number of the interrupt (`int`) +
`pin`: the pin number _(Arduino Due, Zero, MKR1000 only)_ +
`ISR`: the ISR to call when the interrupt occurs; this function must take no parameters and return nothing. This function is sometimes referred to as an interrupt service routine. +
`mode`: defines when the interrupt should be triggered. Four constants are predefined as valid values: +

* *LOW* to trigger the interrupt whenever the pin is low, +
* *CHANGE* to trigger the interrupt whenever the pin changes value +
* *RISING* to trigger when the pin goes from low to high, +
* *FALLING* for when the pin goes from high to low. +
The Due board allows also:
* *HIGH* to trigger the interrupt whenever the pin is high. _(Arduino Due only)_
The Due, Zero and MKR1000 boards allows also: +
* *HIGH* to trigger the interrupt whenever the pin is high.

[float]
=== Returns
Expand All @@ -82,9 +87,6 @@ Nothing
--
// OVERVIEW SECTION ENDS




// HOW TO USE SECTION STARTS
[#howtouse]
--
Expand All @@ -96,25 +98,42 @@ Nothing

[source,arduino]
----
int pin = 13;
volatile int state = LOW;

void setup()
{
pinMode(pin, OUTPUT);
attachInterrupt(0, blink, CHANGE);
const byte ledPin = 13;
const byte interruptPin = 2;
volatile byte state = LOW;

void setup() {
pinMode(ledPin, OUTPUT);
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), blink, CHANGE);
}

void loop()
{
digitalWrite(pin, state);
void loop() {
digitalWrite(ledPin, state);
}

void blink()
{
void blink() {
state = !state;
}
----

[float]
=== Interrupt Numbers
Normally you should use digitalPinToInterrupt(pin), rather than place an interrupt number directly into your sketch. The specific pins with interrupts, and their mapping to interrupt number varies on each type of board. Direct use of interrupt numbers may seem simple, but it can cause compatibility trouble when your sketch is run on a different board.

However, older sketches often have direct interrupt numbers. Often number 0 (for digital pin 2) or number 1 (for digital pin 3) were used. The table below shows the available interrupt pins on various boards.

Note that in the table below, the interrupt numbers refer to the number to be passed to attachInterrupt(). For historical reasons, this numbering does not always correspond directly to the interrupt numbering on the atmega chip (e.g. int.0 corresponds to INT4 on the Atmega2560 chip).

[options="header"]
|===================================================
|Board | int.0 | int.1 | int.2 | int.3 | int.4 | int.5
|Uno, Ethernet | 2 | 3 | | | |
|Mega2560 | 2 | 3 | 21 | 20 | 19 | 18
|32u4 based (e.g Leonardo, Micro) | 3 | 2 | 0 | 1 | 7 |
|===================================================
For Due, Zero, MKR1000 and 101 boards the *interrupt number = pin number*.


--
// HOW TO USE SECTION ENDS