SDL2 software library, Simple Direct-Media Layer: foundation layer for graphical apps, portable also across various computer systems.
Cross-platform "SDL2" C API. GNU GCC & GNU Makefile for Windows also. VSCode files for Task (compile with Make) and Debug (GDB debugger in VSCode, e.g. breakpoints are considered).
C/C++ for Visual Studio Code:
https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools
Make support and task provider: Extension to run Makefile tasks from VS Code
https://marketplace.visualstudio.com/items?itemName=carlos-algms.make-task-provider
- install MSYS to
C:\msys64
https://www.msys2.org/#installation - update pacman package manager
pacman -Syu
- install package gcc compiler:
pacman -S mingw-w64-x86_64-toolchain
- install package gdb debugger:
pacman -S mingw-w64-x86_64-gdb
- install package make build:
pacman -S mingw-w64-x86_64-make
- add to System \ Advanced settings \ Environment Variables \ PATH
C:\msys64\mingw64\bin
C:\msys64\usr\bin
- install package SDL2 library:
pacman -S mingw-w64-x86_64-SDL2
mainly tests for "codeblocks.org" IDE projects (C language use of libSDL2 API, as an example is provided)
-
/cb-linux CodeBlocksIDE files to be used in Linux to produce Linux apps (notably with support for libSDL2)
-
/cb-mswindows CodeBlocksIDE files to be used in Microsoft Windows to produce Microsoft Windows apps (notably with support for libSDL2)
-
/mingw-linux Shell scripts to be used in Linux to produce Microsoft Windows apps, via MinGW (notably with support for libSDL2)
-
/sh-linux Shell scripts to be used in Linux to produce Linux apps, via GCC (notably with support for libSDL2)
-
/sh-mswindows Shell scripts to be used in Microsoft Windows to produce Microsoft Windows apps, via GCC/MinGW/MSYS (notably with support for libSDL2)