Author: Roberto D'Amico
A simple JoyStick for web application that use HTML5, Canvas and JavaScript. You can simply add a JoyStick in your HTML5 page, base configuration is ready for use it. The joystick can be used either on touch devices, or on devices that use mouse, touchpads or similar pointing systems. Developed for Web Remote Control of Robot, the JoyStick can be used for all other scope.
Note that code not use JQuery but only pure Vanilla JavaScript.
Actual release version is 1.1.6. The complete history of project is avaliable in the Releases page.
Using appropriate methods that the object provides, you can know the position of the Stick is located. The methods available are:
- GetPosX() and GetPosY(): which return the position of the cursor relative to the Canvas that contains it and to its dimensions
- GetDir(): which returns the direction of the cursor as a string that indicates the cardinal points where this is oriented (N, NE, E, SE, S, SW, W, NW and C when it is placed in the center)
- GetX() and GetY(): which return a value between -100 to +100 independently of size of the Canvas.
You can simply look the joy.html file for un example of use the library.
First add the JS library in your page, follow the example code to use, if necessary you need to change te path of joy.js file.
<script src="joy.js"></script>
Next define the HTML object that will contain the control, in the following example it shows a div, whose dimensions are defined by in line CSS.
<div id="joyDiv" style="width:200px;height:200px;margin-bottom:20px;"></div>
At the end of page add the initialization of JoyStick object, the only configuration that must be done is to suggest as a parameter for the name of the object that will contain the JoyStick control, in this case the name of div defined in the previous step.
<script type="text/javascript">
// Create JoyStick object into the DIV 'joyDiv'
var joy = new JoyStick('joyDiv');
</script>
Now you can call one of method, explained before, that return status of Stick, for example in the joy.html file every 50 millisecond was called the method GetX() and showed the value in a textbox:
setInterval(function(){ x.value=joy.GetX(); }, 50);
You can see an example of result in this picture
But if you want see the JoyStick in action go to this link.
All configuration parameters are optional, must be passed in JSON format, therefore it is sufficient to indicate only the parameters for which you want to provide a configuration other than the Default value.
- title {String} (optional) - The ID of canvas (Default value is 'joystick')
- width {Int} (optional) - The width of canvas, if not specified is setted at width of container object (Default value is the width of container object)
- height {Int} (optional) - The height of canvas, if not specified is setted at height of container object (Default value is the height of container object)
- internalFillColor {String} (optional) - Internal color of Stick (Default value is '#00AA00')
- internalLineWidth {Int} (optional) - Border width of Stick (Default value is 2)
- internalStrokeColor {String}(optional) - Border color of Stick (Default value is '#003300')
- externalLineWidth {Int} (optional) - External reference circonference width (Default value is 2)
- externalStrokeColor {String} (optional) - External reference circonference color (Default value is '#008000')
- autoReturnToCenter {Bool} (optional) - Sets the behavior of the stick, whether or not, it should return to zero position when released (Default value is True and return to zero)
The title parameter, that have as default value 'joystick', is used to set the ID of Canvas elemente that contains the JoyStick, you can use this to define custom CSS style for the canvas. For example in the joy.html file the CSS style is used to set the border of Canvas with this row of code:
#joystick {
border: 1px solid #9C9898;
}
If you have integrated JoyStick into your project, and you want to share your user experience, I will be happy to add it on a Use cases Wiki page of this project. If you want, send me an email with some information about the project.
To report BUG or request new Features, you can use GitHub's ISSUE system related to this project.