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v0.6.0

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@Artknighty Artknighty released this 02 Nov 22:27

Highlights

  • Controls page in the launcher: remap keyboard and controller (LT/RT included) by pressing the key or button. Generic DirectInput controllers are supported, with numbered buttons. Changes apply after restarting the game.
  • New cheats: Remove banlist, Unlimited card copies; "Unlock everything" also unlocks Recipe Viewer entries and story parts 1-3.
  • Monsters on the field (experimental) now shows both sides and steps aside for large game windows.
  • TF3 Cards (experimental): many more card effects, including Slifer the Sky Dragon.
  • Plugin API 8: mods can read which 2D pieces the game drew over a box.
  • The launcher checks GitHub for newer releases and shows these notes.

Fixes / changes

  • Story Duel LP now defaults to 8000 and writes config.ini on the first run.

Breaking changes

  • Plugin API is now 8. Plugins built for older APIs should be rebuilt with the new SDK; use the Mods zip from this release.

How to update

Download TagForceRecomp-0.6.0-win64.zip (runtime) and TagForceRecomp-Mods-0.6.0.zip (mods) and extract them over your install folder. The Enhanced Textures and Full packs are unchanged: keep using the ones from v0.5.1.

v0.5.2

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@Artknighty Artknighty released this 28 Oct 22:13

Small update: 120 FPS fixes, a new experimental mod, and the unfinished Yugi mod removed.

Highlights

  • TF3 Cards (experimental, off by default): adds the cards that exist only in Tag Force 3, with art and texts in five languages. Some already have their effect; see the mod's README.

Fixes

  • 120 FPS: map rooms no longer freeze between real frames; floor shadows no longer jump.
  • The deck save screen reads the system clock instead of failing.
  • A mod-added Field Spell without its own background uses the default one instead of hanging the duel.

Changes

  • Better AI, Better Decks, CPU vs CPU and TF3 Cards are labelled experimental. The randomizers, Booster box and Story Duel LP are the most stable mods.
  • The Yugi mod was removed (it did not work well enough).

How to update

  • Runtime: extract TagForceRecomp-0.5.2-win64.zip over your install.
  • Mods: copy the mods folder of TagForceRecomp-Mods-0.5.2.zip next to the exe (every mod starts switched off). Delete an old mods/Yugi folder if you have one.
  • The Enhanced Textures pack and Full pack are unchanged: keep using the ones from v0.5.1.

Full list: see CHANGELOG.md.

Textures

The Enhanced Textures pack and the Full pack are not repeated here: they did not change. Download them from v0.5.1 (TagForceRecomp-EnhancedTextures-0.5.1-part* or TagForceRecomp-Full-0.5.1-part*) and use them with the 0.5.2 runtime and mods. For the textures only: extract every part next to the exe, then set Textures to Enhanced on the launcher.

v0.5.1

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@Artknighty Artknighty released this 26 Oct 02:42

Highlights

  • Mouse Menus (experimental mod, off by default): hover a row of the game's own menu lists to move the cursor, click to confirm.
  • The card text box in duels scrolls with the mouse wheel, PageUp / PageDown or the right stick.
  • Cheats: "Unlock everything" also fills DP to the game's cap and marks the duelists as fully owned.
  • Enhanced Textures: Recipe Viewer "User" and "Character" tabs redrawn; the pack is regrouped by theme.
  • "Install and play" prepares the texture cache when the Enhanced Textures pack is next to the program (about 5 GB, a few minutes). TagForceRecomp.exe --prepare-textures does the same from the command line.

Fixes

  • The HD opening movie no longer appears a moment late.
  • Weaker PCs: texture budgets sized to the hardware, Vulkan pipelines compiled ahead of time, automatic resolution capped.
  • Audio no longer stutters while an HD texture loads; the BC7 cache is warmed in the background.
  • GPU fallback state after a lost device, clean exit on fatal errors, plugin hotkey clashes.
  • Deck randomizers find your deck in any Tag Duel slot.

Downloads

Same four files as 0.5.0: runtime, mods, Enhanced Textures (in parts), Full (in parts). Parts of one pack are extracted into the same folder.

How to update

Extract the new runtime over the old one. If you use the Enhanced Textures pack, replace the old mods/EnhancedTextures folder with the new one (the layout changed), then start the game once so the texture cache is rebuilt.

v0.5.0

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@Artknighty Artknighty released this 25 Oct 04:51

Highlights

  • Four downloads (every mod and the textures start switched off).
  • Enhanced Textures pack: HD menus, Deck Edit, duel screens, HD opening movie, EU card art. Cut into parts below 2 GB (GitHub's limit).
  • Card style option (TCG / Anime), exclusive fullscreen, Story Duel LP mod, save states (F1 / F12), F4 frame-rate switch.
  • Cheats is now built into the exe (its settings moved to cheats.ini).

Credits (Enhanced Textures)

  • MikeyMK: the HD texture pack the package is built on.
  • Filipe Ramos: the PT-BR texture work.
  • Artknightt: the character sprites.
  • Real-ESRGAN: AI upscaling of the 2x versions and the opening movie.

Fixed

  • Frame interpolation flicker in sliding menus, the 3D summon cut and face-down defense cards; steadier frame pacing.
  • Orange duel win screen; seams between 3D pieces at 4x/8x.
  • Recovery from a lost GPU device instead of a crash.

Downloads

File Contents
TagForceRecomp-0.5.0-win64.zip the plain runtime: no mods, no textures (closest to the original game)
TagForceRecomp-Mods-0.5.0.zip all behavior mods, each switched off. Copy its mods folder next to TagForceRecomp.exe
TagForceRecomp-EnhancedTextures-0.5.0-partNofM.zip the Enhanced Textures pack. Extract all parts next to the exe, then set Textures to Enhanced on the launcher
TagForceRecomp-Full-0.5.0-partNofM.zip everything in one set of parts. Extract all parts into the same folder; mods and textures start switched off

You need your own copy of the game (European release, ULES-00600). See the README.

v0.4.1

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@Artknighty Artknighty released this 22 Oct 15:18

Changed

  • Mod folders now have English names: BoosterBox, BetterDecks, BetterAI, MonstersOnField. If you have the old folders, they are renamed automatically at startup, keeping their settings and on/off state.

For mod authors

  • New HelloMod template (plugins/examples/HelloMod), a list of hookable game functions (docs/HOOKS.md), a TFMOD_REQUIRE version check, and tools/test/sdk_check.sh, which freezes the plugin ABI and checks that every mod still builds and loads.

Downloads

  • TagForceRecomp-0.4.1-win64.zip: the game runtime (no mods).
  • TagForceRecomp-Mods-0.4.1.zip: all behavior mods (each starts switched off). Copy its mods folder next to TagForceRecomp.exe.

v0.4.0

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@Artknighty Artknighty released this 22 Oct 01:34

The main download is now as close to the original game as possible: it contains no mods. All behavior mods are in a second file.

Downloads

  • TagForceRecomp-0.4.0-win64.zip: the game runtime (no mods).
  • TagForceRecomp-Mods-0.4.0.zip: behavior mods (Better AI, Better Decks, CPU vs CPU, Booster box, Cheats, Card Randomizer, Player/Opponent Deck Randomizer). Copy its mods folder next to TagForceRecomp.exe; every mod starts switched off, turn them on in the launcher's Mods page.

Added

  • Player Deck Randomizer and Opponent Deck Randomizer: a random whole deck of the game each duel, with its own name shown at the start. Use one or both.
  • Card Randomizer: decks refilled with random cards from the whole card pool.
  • Fast-forward cheat (1x to 8x, music keeps its pitch).

Changed / Removed

  • More compact launcher.
  • MSAA removed (cost performance, barely visible).
  • The game window's menu bar is gone; every setting lives in the launcher.

Fixed

  • Deck Edit no longer freezes when moving a card from the Deck to the Trunk.

v0.3.3

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@Artknighty Artknighty released this 21 Oct 22:18

Fixes only.

Fixes

  • Audio crackling on slower PCs (new WASAPI output, adaptive audio reserve).
  • 60 FPS suspension now recovers after heavy scenes.
  • Steadier frame pacing.
  • Faster startup from the second run on.
  • Sharper app icon at all sizes and display scales.

v0.3.2

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@Artknighty Artknighty released this 19 Oct 00:52

Fixed

  • Fixed the public build crashing when starting Story mode from Part 1.
  • Fixed the public build crashing when entering the tutorial.

v0.3.1

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@Artknighty Artknighty released this 18 Oct 23:57

Highlights

  • The executable now uses the Yu-Gi-Oh! GX Tag Force logo as its icon.
  • More stable 120 FPS pacing while exploring the map.
  • Smoother audio transitions in demanding scenes.

Fixes

  • Fixed the public build closing immediately on startup.
  • Fixed startup when the package is extracted to a path containing accented characters.

Updating

Download the ZIP and extract it over your existing installation. Keep the jogo/ and ms0/ folders to preserve the installed game data and your save. On first launch, select your own European ISO (ULES-00600); game data is not included in the ZIP.

v0.3.0

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@Artknighty Artknighty released this 18 Oct 18:35

Highlights

  • Mods page in the launcher: turn mods on/off and change their priority order.
  • Cheats page in the launcher; "Unlock everything" also on the F2 key.
  • Window mode (windowed / fullscreen) in the launcher and in the Graphics menu.

Changed

  • Smoother audio transition between areas.
  • The mouse cursor hides after 3 s when a controller is on.

Fixes (120 FPS)

  • Text letters appearing gray or sliding when a message changes.
  • NPC head detached from the body; menu item bar bending; map character freezing when changing pose.

Requires your own copy of the game (no game data is distributed). To update, replace the folder with the new zip, keeping ms0/.