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fix: migrated pre-existing code to Unity latest
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using Adnc.StatsSystem.Editors; | ||
using AdncStats.Scripts.StatsContainer; | ||
using UnityEngine; | ||
using UnityEngine.UI; | ||
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namespace Adnc.StatsSystem { | ||
[RequireComponent(typeof(StatsContainerExample))] | ||
public class CharacterExample : MonoBehaviour { | ||
[SerializeField] Slider healthBar; | ||
StatsContainer stats; | ||
|
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void Start () { | ||
stats = GetComponent<StatsContainerExample>().copy; | ||
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var health = stats.GetStat("health"); | ||
healthBar.maxValue = health; | ||
healthBar.value = health; | ||
} | ||
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void Update () { | ||
healthBar.maxValue = stats.GetStat("health"); | ||
} | ||
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public void ReceiveDamage (int damage) { | ||
healthBar.value -= Mathf.Max(0, damage - stats.GetStat("armor")); | ||
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if (healthBar.value < 1) { | ||
Destroy(gameObject); | ||
} | ||
} | ||
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public void AttackTarget (CharacterExample target) { | ||
if (target == null) return; | ||
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target.ReceiveDamage((int)stats.GetStat("attack")); | ||
} | ||
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public void AddHealth (float amount) { | ||
var health = stats.GetModifier(OperatorType.Add, "health", "example"); | ||
stats.SetModifier(OperatorType.Add, "health", "example", health + amount); | ||
} | ||
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public void RemoveHealth (float amount) { | ||
var health = stats.GetModifier(OperatorType.Subtract, "health", "example"); | ||
stats.SetModifier(OperatorType.Subtract, "health", "example", health + amount); | ||
} | ||
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public void MultiplyHealth (float amount) { | ||
var health = stats.GetModifier(OperatorType.Multiply, "health", "example"); | ||
stats.SetModifier(OperatorType.Multiply, "health", "example", health + amount); | ||
} | ||
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public void DivideHealth (float amount) { | ||
var health = stats.GetModifier(OperatorType.Divide, "health", "example"); | ||
stats.SetModifier(OperatorType.Divide, "health", "example", health + amount); | ||
} | ||
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public void RefillHealth () { | ||
healthBar.value = healthBar.maxValue; | ||
} | ||
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public void ClearAll () { | ||
stats.ClearAllModifiers(stats.GetRecord("health"), "example"); | ||
} | ||
} | ||
} |
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