Important note: Be sure to add .gitignore to any new project folder, or way too much will be included in your unstaged changes
Rotation input, edge effects, particle effects, collision detection/actions
Buttons, timer, sliders, Game Manager (not in this repo), TextMeshPro, UI Canvases
Tilemapping, Sprite splicing, Animations, Tile rules, Input system, Prefabs
Pathing with waypoints, Enemy waves, Instantiation of game objects at runtime
Remember the order of numbers on randomly placed tiles, then repeat it back after the numbers disappear
Currently has my attempt at pinball flippers, learning some torque and rotation stuff