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@astapay astapay released this 23 Sep 03:10
· 17 commits to main since this release

Controls: Arrow keys or WASD to move, Z or Enter for normal attack, X or Right Shift for special attack

For some reason, even though we coded the game so that it runs at 30 fps, it definitely does not run at 30 fps. We don't know why this is. Everything still works normally; it's just that it happens faster than we would like.

The forward normals (pressing normal attack while holding left or right) are not fully implemented, and as such, they play other animations when you try to perform them. This is also true for all specials other than standing special.

If you perform standing special next to a wall, you will become stuck inside the wall. As such, be careful about spacing and/or timing the attack.

Hitboxes do not conform to the body of the main character yet and do not appear for all attacks, but they do still appear. Using one standing normal in the general direction of a robot will still allow it to hit, causing the robot to die.

The player character cannot turn around yet, and as such, you can only attack to your right.

There are certain places where the ground and platforms will not allow you to walk past. We believe this is because the tiles of the used tilemap are not flush against each other. To get around this, back up from the point where you are stuck and jump over the point.