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This repository has been archived by the owner on Mar 18, 2019. It is now read-only.

DisUnity v0.3.0

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@ata4 ata4 released this 17 Apr 02:01
· 372 commits to master since this release
  • Fixed file name detection for split asset files.
  • Fixed texture extraction for old Unity versions.
  • Directories passed as arguments are now searched recursively for asset bundle files.
  • Asset files from asset bundles now have their own subdirectories for processing.
  • The -c argument is no longer required. Instead, the first non-switch argument is automatically assumed to be the command.
  • Added commands "extract-txt" and "extract-struct", which does the same as "dump" and "dump-structs" with the output written to individual text files.
  • Renamed "unbundle" to "bundle-extract" and added "bundle-list" to list just the packed bundle files.