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  • Implemented an A* grid-based search algorithm.
    • The searching behavior a BFS like algorithm to visit priority of neighbor nodes w/ higher int f value, which is a dynamic value relate to its current node during the search process, that equals to the sum of int h (Heuristic) and int g value, i.e., f(n) = g(n) + h(n).
    • A set of tests is provided by Udacity and have been passed using such implementation.
  • In this project, an A* search algorithm is utilized to implement a path planning algorithm
    • It is based on OpenStreetMap API.
    • It searches an optimal path from givin start to end position.

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Mini-projects for exploring modern CPP

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