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When I use the merge tool on two meshes with lighted materials on them I end up with one mesh with pitch black material. If I remove the lightpicker from the materials afterwards they have the right color. It seams that something happens with the way they reflect light when they merge.
to reporoduce:
Create two meshes and apply different ColorMaterials to them. Make sure both materials have the same lightpicker.
merge them by creating a new instance of Merge and calling the apply function.
I get similar problems when using Explode on loaded 3D-models, I have not seen this happen before 4.1 update.
The text was updated successfully, but these errors were encountered:
When I use the merge tool on two meshes with lighted materials on them I end up with one mesh with pitch black material. If I remove the lightpicker from the materials afterwards they have the right color. It seams that something happens with the way they reflect light when they merge.
to reporoduce:
I get similar problems when using Explode on loaded 3D-models, I have not seen this happen before 4.1 update.
The text was updated successfully, but these errors were encountered: