Releases: AXEmod/AXE
Releases · AXEmod/AXE
AXE 1.3.0
Changelog:
NEW
- Curator/Zeus extensions (chat commands, shortcut keys, disabled footprints, ...).
- Backpacks component (Carryall & Kitbags) with all common camos (BW, RHS, ...)
including Radio-Backpacks (Contact DLC) supporting now ACRE/TFAR. - Sound/Speech-Modules for mission-makers.
- Teleport Flags (incl. Teleport Network Module).
- Restrict tactical view (if 3rd person is allowed).
- Screenshot feature.
CHANGE
- revised CBA Settings.
- revised sound functions.
- fatigue overhaul.
- adding overlay to respirators.
- adding overlay & ACE action to blindfolds.
- changed category for food supplies.
- changed category for medical crates.
- hint default position is now "bottom right".
- max build/dismantle time increased for medical area.
Requirements:
- Arma v1.94
- CBA v3.12.2
- ACE v3.12.6
Optional:
AXE 1.2.2
Hotfix for CBA Settings
Changelog:
FIX
- Modified CBA settings.
Requirements:
- Arma v1.94
- CBA v3.12.2
- ACE v3.12.6
Optional:
AXE 1.2.1
Hotfix for "AXE Gear"
Changelog:
CHANGE
- GEAR_KEEP_GOGGLES default is now TRUE
FIX
- Players personalized goggle will overwrite loadout.
Requirements:
- Arma v1.94
- CBA v3.12.2
- ACE v3.12.6
Optional:
AXE 1.2.0
This is the initial version on GitHub.
Features:
- Useful and extensive script library.
- Easy to use loadout system wich works with exported arrays (ACE Arsenal).
- Easy to use stackable hint system.
- Medical dressing station & items.
- A bunch of inventory items.
- Working blindfolds.
- Tweaks for ACE.
- Tweaks for ACEX. (if installed)
- Tweaks for ADV CPR/Splint. (if installed)
- Fully configurable via CBA Settings.
- and more ...
Requirements:
- Arma v1.94
- CBA v3.12.2
- ACE v3.12.6