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Releases: AXEmod/AXE

AXE 1.3.0

03 Nov 15:27
48a5375
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Changelog:

NEW

  • Curator/Zeus extensions (chat commands, shortcut keys, disabled footprints, ...).
  • Backpacks component (Carryall & Kitbags) with all common camos (BW, RHS, ...)
    including Radio-Backpacks (Contact DLC) supporting now ACRE/TFAR.
  • Sound/Speech-Modules for mission-makers.
  • Teleport Flags (incl. Teleport Network Module).
  • Restrict tactical view (if 3rd person is allowed).
  • Screenshot feature.

CHANGE

  • revised CBA Settings.
  • revised sound functions.
  • fatigue overhaul.
  • adding overlay to respirators.
  • adding overlay & ACE action to blindfolds.
  • changed category for food supplies.
  • changed category for medical crates.
  • hint default position is now "bottom right".
  • max build/dismantle time increased for medical area.

Requirements:

Optional:

AXE 1.2.2

02 Oct 17:23
28df52f
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Hotfix for CBA Settings

Changelog:

FIX

  • Modified CBA settings.

Requirements:

Optional:

AXE 1.2.1

01 Oct 15:00
00ea40a
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Hotfix for "AXE Gear"

Changelog:

CHANGE

  • GEAR_KEEP_GOGGLES default is now TRUE

FIX

  • Players personalized goggle will overwrite loadout.

Requirements:

Optional:

AXE 1.2.0

01 Oct 08:58
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This is the initial version on GitHub.

Features:

  • Useful and extensive script library.
  • Easy to use loadout system wich works with exported arrays (ACE Arsenal).
  • Easy to use stackable hint system.
  • Medical dressing station & items.
  • A bunch of inventory items.
  • Working blindfolds.
  • Tweaks for ACE.
  • Tweaks for ACEX. (if installed)
  • Tweaks for ADV CPR/Splint. (if installed)
  • Fully configurable via CBA Settings.
  • and more ...

Requirements:

Optional: