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MODx Revolution extension that allows you to store chunks, snippets and settings without database

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gitmodx

This extension may really improve and speed up your development on MODX Revolution.

With gitmodx you can create snippets, chunks, system settings and context settings directly from IDE.

File-based chunks and snippets will not store in database and can by easily managed by git. Your will not need to create db patches or migrations for saving chunks, snippets and settings in version control system (like git).

Installation

Clone the repository

Firstly, clone this repository to your core/components/ It will looks like this:

/Users/YourUser/websites/YourSite/core/components/gitmodx/

Setup modx system settings

parser_class_path = {core_path}components/gitmodx/model/gitmodx/
parser_class = gitModParser

Rewrite system index.php files

Yes, I know, that rewriting system code is not right. But I have no another solution.

Simply run script cliscripts/changeindex.php. He will make some replacements in files:

MODX_BASE_PATH.'index.php'
MODX_MANAGER_PATH.'index.php'
MODX_CONNECTORS_PATH.'index.php'

Usage

Now you can write your chunks and snippets directly in file. WARNING!!! File-based snippets and chunks with gitmodx mechanism will not store to database, but they will work if you call them by modx tags (like [[$chunkName]] or [[$snippetName]]) or if you call them by modx api (like $modx->getChunk('chunkName') or $modx->runSnippet('snippetName') or $modx->getObject('modChunk',array('name'=>'chunkName')))

Create snippet

Go to core/components/gitmodx/elements/snippets/

You can make the catalog inside this directory to organize your shippets by purpose.

For example:

-core/components/snippets/
--utils
--usersnippets
--productsnippets

Create new file yourSnippetName.php (case sensitive):

<?php
//Do something
return 'someValue';

And then you can call this snippet (f.e., in template): [[yourSnippetName]]

Create chunk

For chunks you should do the same process, but in core/components/chunks/ catalog.

Create plugins

Go to core/components/gitmodx/elements/plugins/

Firstly, create file with the code of plugin. For example, myPlugin.php

Next, you should define the events which the plugin react on.

Go to the file plugins.inc.php and add events and your plugin.

For example:

<?php
return array(
    'OnHandleRequest' => array(
        'myPlugin'
    ),
    'OnLoadWebDocument' => array(
        'myPlugin
    )
);

Create system settings

If you have often-change system settings you can duplicate them into gitmodx config file.

But you must remember, that file-based system settings will override system settings stored in database.

You also can group settings by separate files *.inc.php

For example:

core/components/gitmodx/config/config.inc.php
core/components/gitmodx/config/mycomponent.inc.php
core/components/gitmodx/config/minishop2.inc.php

Open core/components/gitmodx/config/config.inc.php

Write some settings:

<?
$gitModxConfig = array(
    'mySetting' => 'someValue',
    'myAnotherSetting' => 'someAnotherValue`,
    //You can override standard system setting
    'site_status' => 0,
    //So if in database you have site_status = 1, real value will be 0
);

return $gitModxConfig;

And then you can call this settings by:

$modx->getOption('mySetting');

or in template/chunk:

[[++mySetting]]

Create context settings

To create context setting(s) you should do the same process as with system settings. But you should use another config file:

core/components/gitmodx/config/[context_key]/config.inc.php

You also can group settings by separate files *.inc.php

For example:

core/components/gitmodx/config/web/config.inc.php
core/components/gitmodx/config/web/mycomponent.inc.php
core/components/gitmodx/config/web/minishop2.inc.php

But you must remember that settings defined in file will be overriden by context settings stored in database

So if you defined in file core/components/gitmodx/config/web/config.inc.php setting site_status = 0, and in modx backend in the web-context settings you defined site_status = 1 real value will be 1

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