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Sprite Rendering #21

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slimsag opened this issue Mar 6, 2016 · 2 comments
Open

Sprite Rendering #21

slimsag opened this issue Mar 6, 2016 · 2 comments
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@slimsag
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slimsag commented Mar 6, 2016

From @slimsag on August 9, 2014 0:2

I see many users question how to just get simple 2D textured cards on screen and move them around / rotate them. If Azul3D provided a robust package for displaying static or animated sprites many people would probably use it.

Copied from original issue: azul3d-legacy/issues#15

@slimsag slimsag self-assigned this Mar 6, 2016
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slimsag commented Mar 6, 2016

From @comaldave on August 9, 2014 13:3

Agreed!

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slimsag commented Mar 6, 2016

From @pyros2097 on March 20, 2015 4:54

You should take the libgdx route and make a scene2d graph so that it becomes very easy to make UI components
https://github.com/libgdx/libgdx/tree/master/gdx/src/com/badlogic/gdx/scenes/scene2d

and maybe even make a scene3d graph for 3d games like my basic implementation on top of libgdx
https://github.com/pyros2097/Scene3d

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