UniTask の拡張メソッド
using System.Threading;
using Cysharp.Threading.Tasks;
using Kogane;
using UnityEngine;
public class Example : MonoBehaviour
{
private async UniTaskVoid Start()
{
var cancellationTokenSource = new CancellationTokenSource();
var cancellationToken = cancellationTokenSource.Token;
await gameObject.Delay( 1000 );
await this.Delay( 1000 );
await gameObject.DelayFrame( 1 );
await this.DelayFrame( 1 );
await gameObject.WaitForEndOfFrame( this );
await this.WaitForEndOfFrame( this );
await this.WaitForEndOfFrame();
await gameObject.WaitForFixedUpdate();
await this.WaitForFixedUpdate();
await gameObject.WaitUntilCanceled();
await this.WaitUntilCanceled();
await gameObject.WaitUntil( () => true );
await this.WaitUntil( () => true );
await gameObject.WaitWhile( () => false );
await this.WaitWhile( () => false );
await gameObject.Yield();
await this.Yield();
await gameObject.NextFrame();
await gameObject.NextFrame( cancellationToken );
await this.NextFrame();
await this.NextFrame( cancellationToken );
}
}