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v2.6.2: levelled live vibes, section pans, upgraded visualizers
A mixing and visuals release. Every live vibe is levelled to a common loudness, sections can pan and glide, Orphic Lore grows into a longer piece, and the visualizers are redrawn for smoother animation.
Mixing
- Consistent loudness. The live vibes are re-levelled to -16 LUFS at master 1.0 using a new per-vibe
levelDbtrim, so switching vibes no longer jumps in volume. The DJ graph output is restaged with a 35 Hz high-pass and half the clip drive. - Per-section pan. A section can override a track's pan and the pan glides between sections. Section jumps land on the next bar line.
- Vibe fixes. Bell Tolls, Filter Funk, Space & Drums, Lost In Space, Rust Belt, Velvet Leash and Voltage Strut get individual level, drive and tambourine-register fixes. The first vibe after launch now plays at unity.
Orphic Lore
- Longer and brighter. The vibe runs 3.5 to 4 minutes. The Sirens sing ah-oh on the speech voice and sit brighter in the heavy sections, and the Sirens and bell carry Ashore out alone.
Visualizers
- Orphoscope lanes. Each Pulsar track gets its own lane, and paused tracks write silence to their rings. Each poll keeps its own read position.
- Cheaper drawing. Swirly's arms are drawn in a shader, Mt Hood's silhouettes are built once per size, and the Pulsar grid's waveform traces are drawn as rects.
Mix Bench and Orphic MCP
- Mix Bench. A desktop page for measuring and capturing mix edits, with live meters, capture files and a menu entry.
- Orphic MCP. The AI edition serves mix, port, vibe and transport tools so an agent can mix a vibe live.
Artifacts
The signed Play-Console-ready bundle (djapp-v2.6.2-og-release.aab) and universal sideload APK (djapp-v2.6.2-og-release.apk) are built, but are not attached to this release. The bundle is published to the Play Store internal and production tracks.
Full changelog
v2.6.1...v2.6.2: 2 commits: the Orphoscope scrolls at one speed on every screen, and the Play What's New is reworded.