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Since the original request, several tools have been released for debugging UWP apps, so this should be possible. Maybe it is worth consider the following request again? #920
The most convenient way is to be able to launch UWP applications directly from RenderDoc, just like in PIX. But any other way is ok, if it is easier to implement.
It would be useful to be able to view the callstack and use other features that PIX doesn't have.
Environment
RenderDoc version: v1.30
Operating System: Windows 11
Graphics API: D3D12
The text was updated successfully, but these errors were encountered:
No there are no plans to ever support UWP. As in the isssue you linked, my recommendation if you want to use RenderDoc is to make a proper build of your program so that you have a normal executable to run.
Description
Since the original request, several tools have been released for debugging UWP apps, so this should be possible. Maybe it is worth consider the following request again? #920
Support PLMDebug (windows store app debugging) x64dbg/x64dbg#1698
https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/debugging-a-uwp-app-using-windbg
The most convenient way is to be able to launch UWP applications directly from RenderDoc, just like in PIX. But any other way is ok, if it is easier to implement.
It would be useful to be able to view the callstack and use other features that PIX doesn't have.
Environment
The text was updated successfully, but these errors were encountered: