A small Node.js library to work with Riot's League of Legend's API. Based on Cnguy/Kayn
Simple example using promises and callbacks
const _rengar = require('rengar')
const Rengar = _rengar.Rengar
const REGIONS = _rengar.REGIONS
const rengar = Rengar(/* process.env.RIOT_LOL_API_KEY */)(/* optional config */)
rengar.Summoner.by
.name('Contractz')
.region(REGIONS.NORTH_AMERICA) // same as 'na'
.callback(function(unhandledError, summoner) {
rengar.Matchlist.by
.accountID(summoner.accountId)
/* Note that region falls back to default if unused. */
.query({
season: 11,
queue: [420, 440],
})
.then(function(matchlist) {
console.log('actual matches:', matchlist.matches)
console.log('total number of games:', matchlist.totalGames)
})
.catch(console.error)
})
Same example (as the above) using async/await, destructuring, and template strings
import { Rengar, REGIONS } from 'rengar'
const rengar = Rengar(/* process.env.RIOT_LOL_API_KEY */)(/* optional config */)
const main = async () => {
const { accountId } = await rengar.Summoner.by.name('Contractz')
// ^ default region is used, which is `na` unless specified in config
const { matches, totalGames } = await rengar.Matchlist.by
.accountID(accountId)
.query({ season: 11, champion: 67 })
.region(REGIONS.NORTH_AMERICA)
console.log('actual matches:', matches)
console.log(`total number of games: ${totalGames}`)
}
main()
Example of getting match information from 100 matches at once
const getChampionIdFromMatch = (match, accountId) => {
for (let i in match.participantIdentities) {
if (
match.participantIdentities[i].player.currentAccountId ===
accountId
) {
return match.participants[parseInt(i)].championId
}
}
}
const main = async rengar => {
const { accountId } = await rengar.SummonerV4.by.name('Contractz')
const rankGameIds = (await rengar.MatchlistV4.by
.accountID(accountId)
.query({ queue: 420 })).matches.map(el => el.gameId)
const championIds = await Promise.all(
rankGameIds.map(async gameId => {
const matchDetail = await rengar.MatchV5.get(gameId).region('na')
return getChampionIdFromMatch(matchDetail, accountId)
}),
)
console.log(championIds.slice(0, 5), championIds.length)
}
Example of getting DDragon information of banned champions in a game
const main = async (rengar) => {
const match = await rengar.Match.get(2877485196)
const bans = match.teams.map(m => m.bans).reduce((t, c) => t.concat(c), [])
const ids = bans.map(b => b.championId)
const ddragonChampions = await rengar.DDragon.Champion.listDataByIdWithParentAsId()
const champions = ids.map(id => ddragonChampions.data[id])
console.log(champions)
}
Example Selected Implementations
... [More Examples](#more-examples)
- Features
- Methods
- Installation & (Riot API) Usage
- DDragon Usage
- Configuration
- My Project
- Bugs / Changelog / Disclaimer
- FAQ
Handled by Colorfulstan's wonderful riot-ratelimiter.
See RATELIMITING.md.
Currently supports a basic JS cache (for simple scripts), node-lru-cache, and Redis.
Works immediately upon installation.
As of v0.8.0, full DTO's are provided thanks to MingweiSamuel's auto-updated Swagger JSON.
Check out ENDPOINTS.md to see rengar's methods, as well as the endpoints covered.
The auto-generated ESDoc documentation can be found here.
The minimum required Node.js version is v7.6.0 for native async/await support (there's only a mere line in the codebase, though).
npm i --save rengar-api
yarn add rengar-api
Quick Setup with Default Config
const { Rengar, REGIONS } = require('rengar')
const rengar = Rengar('RGAPI-my-api-key')(/*{
region: REGIONS.NORTH_AMERICA,
apiURLPrefix: 'https://%s.api.riotgames.com',
locale: 'en_US',
debugOptions: {
isEnabled: true,
showKey: false,
},
requestOptions: {
shouldRetry: true,
numberOfRetriesBeforeAbort: 3,
delayBeforeRetry: 1000,
burst: false,
shouldExitOn403: false,
},
cacheOptions: {
cache: null,
timeToLives: {
useDefault: false,
byGroup: {},
byMethod: {},
},
},
}*/)
Note: Any config passed in is deeply merged with the default config.
const rengar = Rengar(/* process.env.RIOT_LOL_API_KEY */)(myConfig)
Although it is possible to manually pass in the API key, it is preferable to store the key in a secret file (which should not be committed).
This allows rengar
to be constructed like in the above code.
# filename: .env
RIOT_LOL_API_KEY=RGAPI-my-api-key
rengar.Summoner.by.name('Contractz').callback(function(err, summoner) {
// do something
})
rengar.Summoner.by.name('Contractz')
.then(summoner => doSomething(summoner))
.then(console.log)
.catch(error => console.error(error))
const main = async () => {
const ctz = await rengar.Summoner.by.name('Contractz')
}
This forces a request to target a specific region instead of the default region set in rengar
's config. If .region()
is not used, rengar
will use the default region to make requests.
rengar.Summoner.by.name('hide on bush')
.region(REGIONS.KOREA)
.callback(function(error, summoner) {
doSomething(summoner)
})
There is another utility method in case if you want to avoid handling exceptions caused by .region()
. This method simply catches .region()
's exception, and so it will fall back to the default region as well.
rengar.Summoner.by.name('hide on bush')
.regionNoThrow(null) // No error thrown. Uses default region.
rengar.Summoner.by.name('hide on bush')
.regionNoThrow(3) // Same as above.
rengar.Summoner.by.name('hide on bush')
.regionNoThrow('kr524') // Same as above.
You can pass in strings, numbers, or arrays as values. Just pass in whatever Riot expects. :)
rengar.Matchlist.by.accountID(3440481)
.region(REGIONS.KOREA)
.query({
season: 9,
queue: [420, 440],
})
.callback(function(err, matchlist) {
console.log(matchlist.matches.length)
})
Errors as of v0.8.7 return the following error object:
{
statusCode: 42, // some random number
url: '', // the debug URL that is used in logging as well
error: {} // the rest of the error object
}
This forces a request to target a specific version and is no longer mandatory as of v0.8.22
.
rengar.DDragon.Champion.list()
.version('8.15.1') /* Explicit */
.callback(function(error, champions) {
console.log(champions)
})
// Let's say the config region is North America and that the latest version
// for the champion endpoint in NA is 8.24.1
rengar.DDragon.Champion.list() // Implicitly targets 8.24.1
.callback(function(error, champions) {
console.log(champions)
})
// Same thing as above, but gets the versions for a different region from the configuration.
rengar.DDragon.Champion.list().region('br')
.callback(function(error, champions) {
console.log(champions)
})
Whenever you make a request that does not have a version passed in, rengar
will automatically grab all the JSON versions associated with your default region or through the region()
method.
If you do not have caching enabled, note that each request with no version passed will always send an additional request for grabbing the version. Otherwise, it follows standard caching.
// Calls the Realm list endpoint to get the version for North America's champion data. It then gets the champions.
rengarWithNoCache.DDragon.Champion.list()
// Gets versions for 'kr' instead of default region.
rengarWithNoCache.DDragon.Champion.list().region('kr')
// Calls rengar.Realm.list(), caches it, and then gets the version for North America's champion data. It then gets the champions.
rengarWithCache.DDragon.Champion.list()
// Retrieves the cached version (because we already called the realm endpoint under the hood) for North America's champion data and then gets the champions.
rengarWithCache.DDragon.Champion.list()
This is only for /cdn/data//.json-esque requests. It is a helper method that allows rengar
to not force the user to have to pass in a version.
rengar.DDragon.Champion.list()
.region('kr')
.locale('ko_KR')
This forces a request to target a specific locale instead of the default locale set in rengar
's config. If .locale()
is not used, rengar
will use the default locale to make requests.
rengar.DDragon.Champion.list()
.version('8.15.1')
.locale('sg_SG')
.callback(function(error, champions) {
console.log(champions)
})
rengar.DDragon.Champion.list()
.version('8.15.1')
/* Locale not specified. Uses default locale, which is 'en_US' in the config and is adjustable. */
.callback(function(error, champions) {
console.log(champions)
})
This example firstly hits the Realm
endpoint, which grabs a list of versions where each version corresponds with some type of DDragon endpoint (Champion
, Item
, etc). I then grab the version associated with the Champion
endpoint to get the latest static champion list for the NA region. Note that rengar.DDragon.Realm.list
uses the default region or takes in a region specified, which is why I am able to avoid passing in extra arguments.
const main = async () => {
const rengar = Rengar('RGAPI-my-api-key')({
region: REGIONS.NORTH_AMERICA,
locale: 'en_US',
debugOptions: {
isEnabled: true,
showKey: false,
},
requestOptions: {}, // Doesn't apply to DDragon requests
cacheOptions: {
cache: new LRUCache({ max: 5000 }),
timeToLives: {
useDefault: true, // Cache DDragon by default!
},
},
})
/*
rengar.DDragon.Realm.list('na') =>
{
"n": {
"item": "8.17.1",
"rune": "7.23.1",
"mastery": "7.23.1",
"summoner": "8.17.1",
"champion": "8.17.1",
"profileicon": "8.17.1",
"map": "8.17.1",
"language": "8.17.1",
"sticker": "8.17.1"
},
"v": "8.17.1",
"l": "en_US",
"cdn": "https://ddragon.leagueoflegends.com/cdn",
"dd": "8.17.1",
"lg": "8.17.1",
"css": "8.17.1",
"profileiconmax": 28,
"store": null
}
*/
// Same as `const championVersion = data.n.champion`.
const { n: { champion: championVersion } } = await rengar.DDragon.Realm.list(/* default region */)
const championList = await rengar.DDragon.Champion.list().version(championVersion)
console.log(championList)
}
As of v0.8.19, the following DDragon.Champion functions have been added:
DDragon.Champion.getDataById(championName: string)
DDragon.Champion.getDataByIdWithParentAsId(championName: string)
DDragon.Champion.listDataById()
DDragon.Champion.listDataByIdWithParentAsId()
DDragon.Champion.listFullDataById()
DDragon.Champion.listFullDataByIdWithParentAsId()
Given:
{
...
"data": {
...
"Aatrox": {
...
"id": "Aatrox",
"key": "266"
}
}
}
someFunctionDataById
changes the shape to:
{
...
"data": {
...
"Aatrox": {
...
"id": "266",
"key": "Aatrox"
}
}
}
while someFunctionDataByIdWithParentAsId
changes the shape to:
{
...
"data": {
...
"266": {
...
"id": "266",
"key": "Aatrox"
}
}
}
These functions also cache their own data, separate from the functions that make the actual HTTP requests. They also have their own method names, and are cached under the 'DDRAGON' namespace.
Default: 'na'
Default: 'en_US'
Default: 'https://%s.api.riotgames.com
'
Default: 3 attempts.
Default: 1000 ms (1 second).
This option will be scrapped in the future in favor for more flexibility (linear, exponential, random, etc).
Default: false.
Disabled by default in favor of spread
.
true
=> riotratelimiter
will use its burst strategy.
false
=> riotratelimiter
will use its spread strategy.
Default: false.
This option will force the process to quit if your API key is blacklisted or invalid.
To cache, firstly create some cache that implements the get
and set
functions that rengar
interfaces with, and then pass that cache instance to cacheOptions.cache
.
ttls
are method ttls. This part is pretty inconvenient right now. Suggestions are welcome.
Current caches:
- basic in-memory cache
- (node) lru-cache
- Redis cache
For the last two caches, the options that they take are the same options that their respective docs list out. In other words, I basically export wrappers that takes in the options and just passes it to the actual cache client.
import { Rengar, REGIONS, METHOD_NAMES, BasicJSCache, LRUCache, RedisCache } from 'rengar'
const redisCache = new RedisCache({
host: 'localhost',
port: 5000,
keyPrefix: 'rengar',
password: 'hello-world',
// etc...
})
const lruCache = new LRUCache({
max: 500,
dispose: (key, value) => {},
length: (value, key) => 1,
// maxAge intentionally is disabled
})
const basicCache = new BasicJSCache()
const myCache = redisCache // or basicCache/lruCache
const rengar = Rengar(/* optional key */)({
region: 'na',
locale: 'en_US',
debugOptions: {
isEnabled: true,
showKey: false,
},
requestOptions: {
shouldRetry: true,
numberOfRetriesBeforeAbort: 3,
delayBeforeRetry: 1000,
},
cacheOptions: {
cache: myCache,
timeToLives: {
useDefault: true,
byGroup: {
DDRAGON: 1000 * 60 * 60 * 24 * 30, // cache for a month
},
byMethod: {
[METHOD_NAMES.SUMMONER.GET_BY_SUMMONER_NAME]: 1000, // ms
},
},
},
})
rengar.Summoner.by
.name('Contractz')
.then(() => rengar.Summoner.by.name('Contractz'))
/*
200 @ https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/Contractz
CACHE HIT @ https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/Contractz
*/
Check out Enums/default-ttls
and Enums/method-names
to find the constants that you can use as keys within byGroup
and byMethod
.
Here is the order in which ttl's resolve (highest-priority first):
- byMethod
- byGroup
- useDefault
Note that if you're using the ttls
prop before v0.8.9, you're perfectly fine. ttls
is the source of truth, and has the highest priotity over the above 3 ways.
byMethod
takes pairs of Enums/method-names
, which are just unique (string-type) identifiers and the ttl value you desire.
cacheOptions: {
timeToLives: {
byMethod: {
[METHOD_NAMES.SUMMONER.GET_BY_SUMMONER_NAME]: 1000,
}
}
}
// Same as passing this:
// 'SUMMONER.GET_BY_SUMMONER_NAME': 1000,
// Constants just help for auto-complete.
byGroup
takes pairs as well. The key difference is that it follows how Riot groups their API methods on their developer interface. You can check Enums/method-names
once again to see how methods are grouped toegher.
byGroup
has lower priority than byMethod
. This as you'll see is flexible.
cacheOptions: {
timeToLives: {
byGroup: {
MATCH: 60 * 60 * 24 * 30, // 30 days
}
byMethod: {
[METHOD_NAMES.MATCH.GET_MATCHLIST]: 1000,
}
}
}
// Enums/method-names
/*
const MATCH = {
GET_MATCH: 'MATCH.GET_MATCH',
GET_MATCHLIST: 'MATCH.GET_MATCHLIST',
GET_RECENT_MATCHLIST: 'MATCH.GET_RECENT_MATCHLIST',
GET_MATCH_TIMELINE: 'MATCH.GET_MATCH_TIMELINE',
GET_MATCH_IDS_BY_TOURNAMENT_CODE: 'MATCH.GET_MATCH_IDS_BY_TOURNAMENT_CODE',
GET_MATCH_BY_TOURNAMENT_CODE: 'MATCH.GET_MATCH_BY_TOURNAMENT_CODE',
}
*/
What this does is set the cache ttl of every single one of the above match method to 30 days. However, since byMethod
has higher priority, we are then able to overwrite the Matchlist.by.accountID
ttl, making it only be cached for a second instead.
This is good because the other match methods rarely change, while matchlists can change every 20 minutes.
Simply set useDefault
in timeToLives
to true. This option basically sets ttls I thought made some sense. useDefault
has the lowest priority, which means you can set it to true
, and then overwrite it on a case-by-case basis using byGroup
and byMethod
.
// BasicJSCache O(1)
// synchronous
rengar.flushCache()
// this has been turned into a promise so that it can be chained.
// still can just be called normally though.
// the `data` parameter returns "OK" just like in the RedisCache.
async1
.then(() => rengar.flushCache())
.then(console.log) // prints OK always. there's no way to get an error.
.catch(console.err)
// RedisCache O(N)
// asynchronous
rengar.flushCache(function (err, ok) {
console.log(ok === "OK")
})
const flush = async () => {
try {
await rengar.flushCache() // returns "OK", but not really necessary to store.
} catch (exception) {
console.log(exception)
}
}
async1
.then(() => async2())
.then(() => rengar.flushCache())
.then(console.log)
.catch(console.log)
When logging, URLs printed out on the screen will also have the API key query string attached to it, allowing the user to conveniently inspect the response if necessary.
rengar
now uses debug for all logging purposes.
Here are the current namespaces:
rengar
- init
- request
- incoming
- success
- error
- outgoing
- incoming
- cache
- set
- get
To enable debugging, firstly make sure config.debugOptions.isEnabled
is true
. Then, run your program with the desired DEBUG environment variables.
For example, if you wish to only see the request errors (404, 420, 503, 500, etc), run:
DEBUG=rengar:request:incoming:error <command>
# DEBUG=rengar:*:error works too.
...where command runs the script/server/whatever (npm run start
, yarn start
, node index.js
).
To enable all loggers, simply run:
DEBUG=rengar:* <command>
If you're interested in what I have built using this library, here's a small web application I made, along with the original reddit post.
One Tricks:
- site: http://onetricks.net
- reddit link: https://www.reddit.com/r/leagueoflegends/comments/5x1c5c/hi_i_made_a_small_website_to_compile_a_list_of/
- src: https://github.com/cnguy/OneTricks
Here are the requests stats for anyone interested.
Note that my requests stats are inflated since I'm not really caching at the moment (lol).
Feel free to make an issue (bug, typos, questions, suggestions, whatever) or pull request to fix an issue. Just remember to run prettier
(via yarn lint
).
Package commands:
yarn lint
forprettier
(will addeslint
toprettier
soon)yarn example
to run the various files in./examples
yarn build
to build.yarn example
runs this commandyarn test
Here's my general workflow when it comes to rengar
.
Note: You don't have to worry about editor configuration as long as you follow the steps.
- If possible, create a unit test (make more if applicable)
- Set
describe.only
on your test(s) - Run
yarn test
to make sure test is failing - Write implementation and run
yarn test
on completion - You can manually test requests in
example.js
using your own API key- Preferrable just to use a .env file with rengar's default key (RIOT_LOL_API_KEY)
- Run
yarn example
and verify behavior manually
- Remove
describe.only
from your tests and run the entire test suite - When tests pass and manual testing went well, run
yarn lint
- Commit and push! For forks, make sure you check out a new branch
As long this library is pre-1.0.0, breaking changes may be made, but will be documented and will generally not be drastic. Upon 1.0.0, SemVer will be followed strictly.
rengar
isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.
You are most likely using the default spread
rate limiting strategy, which spreads out your requests over rate limit periods.
Set requestOptions.burst
to true
to burst your requests instead.
If you're getting 429's, you're most likely processing huge amounts of requests that probably needs to be broken into smaller pieces (while also setting requestOptions.burst
to false
), needs effective caching, and/or requires a more powerful, but smaller library like riot-lol-api, which also happens to be made by a Riot employee IIRC. TeemoJS would probably work well too!
Occasionally, if requestOptions.burst = true
, the rate limiter may get out of sync if you're running thousands of concurrent requests (like onetricks.net when building stats), which can cause 429's that will propagate until you're blacklisted.
It is thus ideal to use the spread
strategy when working on apps that process a ton of requests because there is a much lower risk of getting a 429. However, for small or dev scripts, bursting your requests is a lot better.