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AI characters - convai / inworld integration #26312
JeffGillin
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I was wondering if there are any efforts towards real-time AI generated animations, ala Convai or InWorld, for the bevy project via integrating these in Bevy. It's all gRPC as I understand it, so maybe it's just a matter of a game dev doing their own retargeting of the animation data stream. But, in my view, even though they officially only support a few game engines, perhaps this isn't so hard to get working in Bevy. As I see it, THIS is the future of gaming - talking directly to the game characters... Would be great to have an example if anyone has tried this.
UPDATE: Actually, it looks like these map to predefined animations that you've already setup. I don't see any reason that all of this can't work in Bevy or any other game engine. Anyone tried these yet? If so, how was your experience with them?
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