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@atlv24 atlv24 commented Jul 6, 2025

Objective

  • prepare bevy_light for split
  • make limits more dynamically configurable

Solution

  • use settings struct

Testing

  • 3d_scene, lighting

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@alice-i-cecile alice-i-cecile left a comment

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Yes please. I really prefer this direction of API: more dynamic config-driven settings, better use of detected limits.

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jul 6, 2025
@alice-i-cecile alice-i-cecile requested a review from JMS55 July 6, 2025 18:51
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jul 6, 2025
Merged via the queue into bevyengine:main with commit 5b38989 Jul 6, 2025
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@github-project-automation github-project-automation bot moved this to Done in Rendering Jul 6, 2025
@atlv24 atlv24 deleted the ad/unhardcode branch July 23, 2025 23:47
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Labels
A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
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3 participants