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Add Reflection Macros to TextureAtlasSprite #8428

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merged 1 commit into from
Apr 17, 2023

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TheTacBanana
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Objective

Add Reflection to TextureAtlasSprite to bring it inline with Sprite

Solution

Addition of appropriate macros to the type


Changelog

#[reflect(Component)] and derive FromReflect for TextureAtlasSprite
Added TextureAtlasSprite to the TypeRegistry

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use A-Reflection Runtime information about types labels Apr 17, 2023
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Apr 17, 2023
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@alice-i-cecile alice-i-cecile added this pull request to the merge queue Apr 17, 2023
Merged via the queue into bevyengine:main with commit 764961b Apr 17, 2023
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A-Reflection Runtime information about types A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants