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bichal edited this page Oct 29, 2026
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Velox reads one file. Change a value, save the file, and restart the server.
- On Minecraft 1.21.x, the file is
config/velox-common.toml. - On newer NeoForge versions (26.3 and later), the file is
config/velox-local.toml.
The file has a comment above each option. On the first start, Velox writes it with the default values.
| Option | Default | Allowed values | What it does |
|---|---|---|---|
enabled |
true |
true or false
|
Turns Velox on or off. Velox reads this when the server starts, so restart after you change it. |
maxItemsPerLevel |
32768 |
1024 to 1048576 | The most items per world (dimension) that Velox handles. Items above this number keep the normal game physics. |
windowSections |
48 |
8 to 256 | How wide an area of terrain, around the items, Velox copies. Sections are 16 blocks wide, so 48 covers 768 blocks. Items outside the area keep the normal game physics. The area follows the main group of items. |
sectionFillsPerTick |
256 |
1 to 4096 | How many terrain sections Velox copies each tick. A higher number fills the area faster. |
Change one value at a time, and check the server after each change.
enabled = falseRestart the server. All items then use the normal game physics.
maxItemsPerLevel = 131072Items above the limit keep the normal game physics. This raises the limit to 131,072 items per world.
windowSections = 96Items outside the copied area keep the normal game physics. A wider area helps when the items are spread out. The Velox benchmarks used 96 for their wide areas.
sectionFillsPerTick = 1024Items join Velox sooner, because the area fills faster. In our tests with 100,000 falling items, 1024 was the fastest of the values we tried.
| What you see | Try this |
|---|---|
| Velox is not doing anything | Check enabled, then read Troubleshooting. |
| Many items, but some stay on normal physics | Raise maxItemsPerLevel. |
| Items spread over a big area use normal physics | Raise windowSections. |
| Items take a while to join Velox after they fall | Raise sectionFillsPerTick. |
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