%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 31c50a63970c0c843ab7cbf7d67d5b33, type: 3}
  m_Name: TilePassProducer
  m_EditorClassIdentifier: 
  m_TileSettings:
    enableTileAndCluster: 1
    enableSplitLightEvaluation: 1
    enableComputeLightEvaluation: 0
    enableComputeFeatureVariants: 1
    enableClustered: 1
    enableFptlForOpaqueWhenClustered: 1
    enableBigTilePrepass: 1
    diffuseGlobalDimmer: 1
    specularGlobalDimmer: 1
    tileDebugByCategory: 0
  m_PassResources: {fileID: 11400000, guid: 7f2998544b2ac3848822b80ec3e6c446, type: 2}


Disable fptl for forward opaque (use cluster) due to a bug
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 31c50a63970c0c843ab7cbf7d67d5b33, type: 3}
  m_Name: TilePassProducer
  m_EditorClassIdentifier: 
  m_TileSettings:
    enableTileAndCluster: 1
    enableSplitLightEvaluation: 1
    enableComputeLightEvaluation: 0
    enableComputeFeatureVariants: 1
    enableClustered: 1
    enableFptlForOpaqueWhenClustered: 0
    enableBigTilePrepass: 1
    diffuseGlobalDimmer: 1
    specularGlobalDimmer: 1
    tileDebugByCategory: 0
  m_PassResources: {fileID: 11400000, guid: 7f2998544b2ac3848822b80ec3e6c446, type: 2}