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Eternal Sonata: Reprise v1.3.8

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@github-actions github-actions released this 03 Nov 22:50
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Features

  • You can now click on the version number in the launcher to see the complete changelog of all releases from GitHub.
  • The game will now display the three extra tracks exclusive to PS3 in its Music page.
  • The Scrapbook page of the camp menu will now look much more accurate to how it looks in the real PS3 version of the game.

Mod APIs

  • Music API v2

Bugfixes

  • Fixed a bug where the game always gave Crescendo a light aura and Serenade a dark aura.
  • Fixed a bug where the game would show corrupted stats when equipping or unequipping any item on Crescendo and Serenade.
  • Fixed a bug where the voices for Crescendo and Serenade's abilities were indexed wrongly.
  • Fixed a bug where Crescendo and Serenade's weapons wouldn't be equippable or even displayed in the items list.
  • Fixed a bug where flower petals were not being drawn at all on Mac OS.
  • Fixed a bug where the battle overview camera was orbiting around the battleground instead of sliding over it.
  • Fixed a bug where the game would think that it failed to start even when it didn't.
  • Fixed a bug where the "Load" option in the camp menu was unreachable when the player was not close to a save point.
  • Fixed a bug where the game would softlock because intro voicelines for some battles were indexed badly with PS3 assets.
  • Fixed more random crashes related to readback resolve.

Full Changelog: v1.3.7...v1.3.8

Eternal Sonata: Reprise v1.3.7

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@github-actions github-actions released this 29 Oct 01:36
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Features

  • The game will now show a brief overview of the battleground before each battle with PS3 assets.
  • You can disable this in the game's settings.

Full Changelog: v1.3.6...v1.3.7

Eternal Sonata: Reprise v1.3.6

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@github-actions github-actions released this 28 Oct 23:49
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Bugfixes

  • Fixed a bug in how marked Score Pieces were displayed.

Full Changelog: v1.3.5...v1.3.6

Eternal Sonata: Reprise v1.3.5

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@github-actions github-actions released this 28 Oct 22:01
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Features

  • You can now change your costume as long as alternative costumes are available.
  • The launcher now features a "Saves" page that allows you to import, export and delete save files.
  • The game is now able to import and decrypt save files from RPCS3 or your real PS3.
  • The game is now able to decrypt encrypted PS3 ISOs.
  • You can now sideload mods directly from the launcher's Mods page.
  • The game will now display the selected costume's name for a few seconds after you select it.
  • More options are now available to tint the game's portraits for the Costumes API.
  • You can now enable an additional row in touch controls, consisting of all of the F-keys that are mapped to a function.
  • You can now mark multiple music tracks in all versions of the game.

Mod APIs

  • Items API v2

Bugfixes

  • Fixed a race condition that made the game crash sometimes when returning to the title screen on Android.
  • Fixed a bug where the Xbox 360 version of the game would not behave correctly when loading a PS3 save with additional characters.
  • Fixed a bug where some cutscenes had inconsistent timing on Unlocked framerate.
  • Fixed a bug where the game would crash at startup on Intel GPUs.
  • Fixed a bug where some mods wouldn't work on Android.
  • Fixed a bug where the game would crash instead of restarting on Android.
  • Fixed a bug where two cursors were visible when a native confirmation dialog appeared.
  • Fixed a bug where the game was tinting modded portraits instead of the vanilla ones for its costumes.
  • Fixed miscellaneous bugs that would make the game crash after a while.

Full Changelog: v1.3.3...v1.3.4

Eternal Sonata: Reprise v1.3.4

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@github-actions github-actions released this 24 Oct 00:24
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Features

  • The game will now create an actual save preview instead of using a fixed texture for each save slot.
  • The launcher will now prevent you to start the game with incompatible mods enabled.
  • You can now toggle Discord presence from the settings overlay.

Bugfixes

  • Fixed a bug where some events would get stuck when the game was not running at 30 fps.
  • Fixed a bug where all controllers would stop working after launching the game on Linux.
  • Fixed a bug where certain character models would have trouble interacting with some far-away NPCs.
  • Fixed a bug where you couldn't select toggles with a controller in UI Mode.
  • Fixed a bug where the game would fail to index some assets in PS3 mode.

Full Changelog: v1.3.3...v1.3.4

Eternal Sonata: Reprise v1.3.3

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@github-actions github-actions released this 21 Oct 12:28
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Features

  • You can now enable a new toggle that allows you to change your group level even when you're not in Encore mode.
  • Mods can now read and set the counter that decides whether you're playing in Encore mode.
  • Mods can now ship costumes as simple tints for any texture in any exiting character model.
  • You can now press "Back" on your controller to open the overlays menu.

Mod APIs

  • Flags API v3

Bugfixes

  • Fixed a bug where starting a new game would give you a corrupted Max HP value.
  • Fixed a bug where the game would crash when trying to start a new game in Encore mode.

Full Changelog: v1.3.2...v1.3.3

Eternal Sonata: Reprise v1.3.2

Pre-release

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@github-actions github-actions released this 20 Oct 16:40
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Features

  • The launcher will now prompt you to re-extract game assets when the conversion logic is updated.
  • The game will now display the additional Piano Music entry that the PS3 version provides.
  • The game will now buffer a special attack issued after the timer has ran out in PS3 mode.
  • The game will now follow the right progression curves for your characters.
  • The game will now feature an updated native Options menu.
  • New mouse and keyboard glyphs for L2, R2, LT, RT.

Mod APIs

  • Piano Music API v2

Bugfixes

  • Fixed a bug which crippled performance for all versions of the game.
  • Fixed a bug where the launcher was crashing on extraction in Arch Linux.
  • Fixed a bug where the launcher was not receiving gamepad events.
  • Fixed a bug where the launcher was completely unresponsive under Wayland.
  • Fixed a bug where the launcher was ignoring the UI Scale setting for its overlays.
  • Fixed a bug where the game would crash when using a healing item onto a character in the 11th or 12th slot.
  • Fixed a bug where some sound effects would stutter.
  • Fixed a bug where you couldn't interact with some NPCs when using Beat or Viola in the overworld.
  • Fixed a bug where the transition into battle started with some black frames in PS3 mode.
  • Fixed a bug where the Japanese prompts to skip a cutscenes were displaying badly-positioned button glyphs.
  • Fixed a bug where the game would softlock when opening the file picker to select the DLC package.
  • Fixed a bug where some cross-fade effects were displaying artifacts in all modes.
  • Fixed several bugs where the game displayed Xbox 360 strings instead of PS3 ones.
  • Fixed several bugs where enemy names were missing with PS3 assets.
  • Fixed several asset conversion errors for PS3 assets.

Full Changelog: v1.3.1...v1.3.2

Eternal Sonata: Reprise v1.3.1

Pre-release

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@github-actions github-actions released this 16 Oct 16:40
Immutable release. Only release title and notes can be modified.

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Features

  • The game is now fully compatible with assets from all PS3 versions of Eternal Sonata!
  • The game now includes a custom launcher that can be fully operated with either mouse and keyboard, controller or a touchscreen.
  • You can now install, remove, enable, disable, update and reorder mods via the built-in launcher.
  • You can now extract and remove different versions of the game via the built-in launcher.
  • The character roster has been expanded from 10 to 12 in all versions of the game.
  • Crescendo and Serenade can now join the party and fight in battle when loading PS3 assets.
  • The game features an unlockable Scrapbook entry when loading PS3 assets.
  • Mods can now ship custom fonts to account for missing glyphs.
  • All characters in the game can now wear costumes.
  • You can now push render resolution up to 200%.
  • You can now set the game's gamma value.
  • Touch controls will now look like the correct buttons based on the selected assets.
  • You can now set the scale, opacity and timeout for touch controls.
  • All of the game's restart buttons will now prompt you before actually restarting.
  • You can now restart or close the game via the Game tab in the Settings overlay.
  • You can now select your favorite algorithm for photo evaluation.
  • You can now set a multiplier for how much your photos are valued.
  • You can now make the game skip the two intro logos automatically (#28).
  • You can now make it so the game will automatically counter/guard when you're attacked (#29).
  • Mods can now translate any part of the game's UI, including the launcher and overlays (#30).
  • You can now install and remove custom (Turnip) drivers on Android (#32, #14).
  • You can now force the control glyphs of one version over the current one.
  • The game will now show new mouse and keyboard glyphs based on which controls you're using.
  • The game will now prompt you to browse for a DLC package when you try activating it from the camp menu.
  • The native renderer now supports Anisotropic Filtering, MSAA, and FXAA.
  • The native renderer will now generate mipmaps for all textures that lack them.
  • You can now go back to the launcher with a native in-game option.
  • Mods can now define native options in the form of sliders and toggles.
  • You can now hold R2/RT to select your secondary ability instead of waiting.
  • You can now set the amount of seconds you have to wait before the game switches to your second ability.
  • You can now set multipliers for your Turn Timer and Action Gauge, as well as enemies' Turn Timers.
  • The native options menu was completely revamped, adding master volume in the first page and a ton of useful options in the following ones.
  • Mods can now target a specific version of the game.

Mod APIs

  • Options API v3
  • Party API v3
  • Battle API v2
  • Flags API v2
  • Equipment API v2
  • Costumes API v1

Bugfixes

  • Fixed a bug where the game was presented at a lower resolution than the set percentage.
  • Fixed a bug where the native renderer was using the wrong gamma value.
  • Fixed a bug where the party level could not be changed by the Party API.
  • Fixed a bug where having "Japanese Fonts" enabled would softlock the game inside tutorials (#31).
  • Fixed pillarboxing in the motion blur effect when activating Beat's camera or Viola's bow.
  • Fixed a bug where the reticle that appeared when aiming with Beat or Viola was stretched based on the window's proportions.
  • Fixed a bug where the game's title screen was being stretched based on the window's proportions.
  • Fixed a bug where the pause screen's background was not covering the full surface of the window.
  • Fixed a bug where the combo indicator flickered slightly at any framerate higher than 30.
  • Fixed a slight visual issue at the top of the Turn Timer bar.
  • Cleaned up some misleading logs in the native renderer.

Full Changelog: v1.2.6...v1.3.1

Eternal Sonata: Reprise v1.2.6

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@github-actions github-actions released this 13 Oct 21:17
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This is the exact same exact thing as v1.2.5, which is now gone.

Features

  • Options added by mods will now be placed on additional pages, after the stock 2 of the native Options menu.
  • The game can now be closed using a controller thanks to a new row in Options' page 2.
  • The game will now default to a portable configuration when it detects a portable.txt file next to the executable.
  • You can now customize the share of EXP received by dead party members.
  • You can now customize the share of EXP received by benched party members.
  • You can now set a damage multiplier for all enemies in the game.
  • You can now sideload mods via zip files on Android.

Fixes

  • The fast-forward keybind on keyboard has been moved to Shift.
  • Fast-forward mode will now work at all framerate settings.
  • Fast-forward mode now has a consistent (configurable) speed.
  • The game window will now close instantaneously instead of lingering for a few seconds.
  • Fixed a bug where the selected voice language would get reset after restarting the game.
  • Fixed a bug where additional prompts appeared overlapping in the in-game Japanese Achievements menu.
  • Fixed a bug where the "Group Lv." number appeared in the wrong spot in Japanese.
  • Fixed a bug where the wrong character was appearing instead of "x" in all inventory screens.
  • Fixed a bug where the English and Japanese voice settings appeared swapped in Japanese.
  • Fixed a crash caused by the game not having enough heap to load custom fonts.

Full Changelog: https://github.com/birabittoh/EternalSonataReprise/commits/v1.2.6

Eternal Sonata: Reprise v1.2.4

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@github-actions github-actions released this 24 Sep 16:47
Immutable release. Only release title and notes can be modified.

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Features

  • The game now supports assets from both the USA (4E4D07E4) and JAP (4E4D07D5) releases of the game.
  • The PAL version will now also feature the Japanese language.
  • The title screen will now switch to the correct one if Japanese is selected as the language for text.
  • You can now force the game to show the save portraits from the Japanese version in all languages.
  • You can now force the game to use the fonts from the Japanese version in all languages.

Fixes

  • Fixed tons of graphical effects which were missing on Windows, such as the glow effect on the title screen's crystal and the outline effect near each character model.

Full Changelog: v1.2.3...v1.2.4