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Godot version: 4.1.0
Describe the bug Creating a "branch" into the behavior tree at runtime will not make it appear in the debugger.
To Reproduce Use the minimal project I created to observe the bug.
Expected behavior Branches created at runtime should show up in the debugger
Screenshots
Desktop (please complete the following information):
Additional context Minimal project file. BeehaveBranchBug.zip
The text was updated successfully, but these errors were encountered:
Fix debugger tab runtime update (#301)
c6732bc
fixes #203 supersedes #204
Successfully merging a pull request may close this issue.
Godot version: 4.1.0
Describe the bug
Creating a "branch" into the behavior tree at runtime will not make it appear in the debugger.
To Reproduce
Use the minimal project I created to observe the bug.
Expected behavior
Branches created at runtime should show up in the debugger
Screenshots
Desktop (please complete the following information):
Additional context
Minimal project file.
BeehaveBranchBug.zip
The text was updated successfully, but these errors were encountered: