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Branches created into the behavior tree at runtime do not show up in the debugger #203

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hunttis opened this issue Jul 11, 2023 · 0 comments · Fixed by #301
Closed

Branches created into the behavior tree at runtime do not show up in the debugger #203

hunttis opened this issue Jul 11, 2023 · 0 comments · Fixed by #301
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🐛 bug Something isn't working

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@hunttis
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hunttis commented Jul 11, 2023

Godot version: 4.1.0

Describe the bug
Creating a "branch" into the behavior tree at runtime will not make it appear in the debugger.

To Reproduce
Use the minimal project I created to observe the bug.

  1. Start the project
  2. Observe that a debug print is being made every second
  3. Open beehave debugger and see that the branch is not shown there

Expected behavior
Branches created at runtime should show up in the debugger

Screenshots
Screenshot 2023-07-11 at 21 28 30

Desktop (please complete the following information):

  • OS: macOS 13.4.1
  • Run project from godot
  • Version 2.7.4

Additional context
Minimal project file.
BeehaveBranchBug.zip

@hunttis hunttis added the 🐛 bug Something isn't working label Jul 11, 2023
bitbrain pushed a commit that referenced this issue Jan 21, 2024
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