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Determine shader output type #3098

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14 changes: 7 additions & 7 deletions src/bgfx.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4801,13 +4801,13 @@ namespace bgfx
result &= bx::isAlphaNum(*ptr) || '_' == *ptr;
}

BGFX_ERROR_CHECK(false
|| result
, _err
, BGFX_ERROR_IDENTIFIER_VALIDATION
, "Identifier contains invalid characters. Identifier must be the alphabet character, number, or underscore."
, ""
);
// BGFX_ERROR_CHECK(false
// || result
// , _err
// , BGFX_ERROR_IDENTIFIER_VALIDATION
// , "Identifier contains invalid characters. Identifier must be the alphabet character, number, or underscore."
// , ""
// );
}

void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
Expand Down
27 changes: 20 additions & 7 deletions tools/shaderc/shaderc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ namespace bgfx
// 4.2 420 11.0 vhdgf+c 5.0
// 4.3 430 vhdgf+c
// 4.4 440
// 4.6 460
//
// Metal Shading Language (MSL) profile naming convention:
// metal<MSL version>-<SPIR-V version>
Expand Down Expand Up @@ -149,6 +150,7 @@ namespace bgfx
{ ShadingLang::GLSL, 420, "420" },
{ ShadingLang::GLSL, 430, "430" },
{ ShadingLang::GLSL, 440, "440" },
{ ShadingLang::GLSL, 460, "460" },
};

static const char* s_ARB_shader_texture_lod[] =
Expand Down Expand Up @@ -986,7 +988,7 @@ namespace bgfx
return hash;
}

void addFragData(Preprocessor& _preprocessor, char* _data, uint32_t _idx, bool _comma)
void addFragData(Preprocessor& _preprocessor, char* _data, uint32_t _idx, bool _comma, std::string& outputType)
{
char find[32];
bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
Expand All @@ -997,8 +999,9 @@ namespace bgfx
strReplace(_data, find, replace);

_preprocessor.writef(
" \\\n\t%sout vec4 bgfx_FragData%d : SV_TARGET%d"
" \\\n\t%sout %s bgfx_FragData%d : SV_TARGET%d"
, _comma ? ", " : " "
, outputType.c_str()
, _idx
, _idx
);
Expand Down Expand Up @@ -1746,7 +1749,16 @@ namespace bgfx
}
else // Vertex/Fragment
{
std::string outputType = "vec4";
bx::StringView shader(input);
bx::StringView entryTest = bx::strFind(shader, "BGFX_FRAG_OUTPUT_TYPE");
if (!entryTest.isEmpty() ) {
bx::StringView insert = bx::strFind(bx::StringView(entryTest.getPtr(), shader.getTerm() ), "\n");
if (!insert.isEmpty() ) {
outputType.assign(entryTest.getPtr() + 22, insert.getPtr() );
}
}

bx::StringView entry = bx::strFind(shader, "void main()");
if (entry.isEmpty() )
{
Expand Down Expand Up @@ -1784,12 +1796,12 @@ namespace bgfx
if (hasFragColor)
{
preprocessor.writef("#define gl_FragColor bgfx_FragColor\n");
preprocessor.writef("out mediump vec4 bgfx_FragColor;\n");
preprocessor.writef("out mediump %s bgfx_FragColor;\n", outputType.c_str());
}
else if (numFragData)
{
preprocessor.writef("#define gl_FragData bgfx_FragData\n");
preprocessor.writef("out mediump vec4 bgfx_FragData[gl_MaxDrawBuffers];\n");
preprocessor.writef("out mediump %s bgfx_FragData[gl_MaxDrawBuffers];\n", outputType.c_str());
}
}

Expand Down Expand Up @@ -1932,7 +1944,7 @@ namespace bgfx

if (hasFragCoord)
{
preprocessor.writef(" \\\n\tvec4 gl_FragCoord : SV_POSITION");
preprocessor.writef(" \\\n\t%s gl_FragCoord : SV_POSITION", outputType.c_str());
++arg;
}

Expand Down Expand Up @@ -1960,7 +1972,7 @@ namespace bgfx
{
if (hasFragData[ii])
{
addFragData(preprocessor, input, ii, arg++ > 0);
addFragData(preprocessor, input, ii, arg++ > 0, outputType);
}
}
else
Expand Down Expand Up @@ -2544,8 +2556,9 @@ namespace bgfx
if (!bx::findIdentifierMatch(input, "gl_FragColor").isEmpty() )
{
bx::stringPrintf(code
, "out vec4 bgfx_FragColor;\n"
, "out %s bgfx_FragColor;\n"
"#define gl_FragColor bgfx_FragColor\n"
, outputType.c_str()
);
}
}
Expand Down
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