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v0.30.0
·
125 commits
to master
since this release
CONscripter 0.30.0
Minor release: new script behaviour. Games built for 0.29 keep working; rebuild with converter 0.6.0 to use the new effects.
For games
chvolfadeandchfreqtake an optional ramp curve (#145).effectsoftform 1: Full Metal Daemon Muramasa's soft-edge wipe; a masked effect now runs as a threshold sweep with a soft band (#146).spmotion: zoom and angle move in 1/100 steps between keys, so slow zooms and turns are smooth (#147). Newspmotionclock, andspmotion num,2stops where the sprite is.--real-time: effects and delays run for their real time, unclicked.
For players
- Web: no more crash on the second start (kidoku.dat was read through a 64 KB stack buffer) (#148).
Tooling
- Trace: frames presented,
--trace-perf,--dump-frames,--trace-layers(drawing order of each print or effect), a web runner; a motion's start records which spmotionclock started it. - Roundtrip compares spmotion keys and Lua state; the save version is in the meta.
- Kobo CI hardened.