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While using a ladder transform/collider as a switcher target works very well in the flight scene, in the VAB the colliders used to specify the ladder become collidable and affect surface attachment.
Select a surface attachable part and notice it attaching to ladder colliders located along the EVA rails. Notice it not being affected by the ladder collider near the main airlock.
The text was updated successfully, but these errors were encountered:
I'm not sure why this is breaking, but it seems to work if you don't directly touch the transform that the collider is on - if you parent it to something else and toggle that instead, everything seems to work fine.
I don't think there's anything simple I can do about this - something in Unity seems to be getting messed up by turning transforms on and off, but there seems to be a reasonable workaround
While using a ladder transform/collider as a switcher target works very well in the flight scene, in the VAB the colliders used to specify the ladder become collidable and affect surface attachment.
Repro steps:
The text was updated successfully, but these errors were encountered: