Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Map Render for Overworld is just Bedrock #545

Closed
jcpt928 opened this issue May 24, 2024 · 3 comments
Closed

Map Render for Overworld is just Bedrock #545

jcpt928 opened this issue May 24, 2024 · 3 comments

Comments

@jcpt928
Copy link

jcpt928 commented May 24, 2024

No offense to your ticket form; but, my issue is not that complex.

Debian 12, Sponge server for 1.20.6, no crazy server customization beyond Vanilla configuration, latest BlueMap version is the only mod, minimal modification of BleuMap map configuration. Nether rendering fine, End not yet visited, Overworld has a good amount of exploration - Overworld and End maps both render as bedrock with mushrooms.

@TBlueF
Copy link
Member

TBlueF commented May 24, 2024

Soo, no offence to your issue complexity, but...

... i'll need some more info:
Are you using SpongeForge or SpongeVanilla, and which version exactly?
Whats the full BlueMap-version including the target? (latest is not enough, and i'd need to know if you are using the sponge version or the forge version of bluemap)
Your full overworld map-config file would be nice too.

The ticket form would have included all of those ;)

@jcpt928
Copy link
Author

jcpt928 commented May 24, 2024

Ha! It was about 1 AM; so, I wasn't all there. Irony is, I pulled in an old 1.<9 world, and that renders just fine! :P

The map I'm trying to get to render is from:

SpongeVanilla - 1.20.6-11.0.0-RC1618-universal
BlueMap - 3.21 for 1.20.6

overworld.txt

@TBlueF
Copy link
Member

TBlueF commented May 24, 2024

Thanks, so i can reproduce your issue. It's a bug in bluemap's map-id generation.
That bug has been fixed in the newest snapshots already (since it does things completely differently there).

You can still make it work with your version on your end with a small trick:
BlueMap should have created 3 bluemap.id files in your Gargantua world-folder. one in Gargantua one in Gargantua/DIM-1 and one in Gargantua/DIM1.
The problem is that the content of them is the same in each file, but it has to be different.

So:

  • Stop your server
  • open each of the bluemap.id files in a text-editor and replace the content with a couple of random letters
  • Start your server again
  • and purge the maps that have been generated wrongly

After that bluemap should start generating them correctly :)

One more side-note:
It is interesting that bluemap (almost) works on sponge-API 11 at all .. since it was compiled for sponge-API 8.2 (1.16.5) ^^

I will close this issue, as this bug does not exist in the snapshots and thus will be fixed with next full release as well :)

@TBlueF TBlueF closed this as completed May 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants