Fixed Witcher 3 HBAO+ normal map artifacts #54
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I fixed HBAO+ normal map artifacts in The Witcher 3 with DarkStarSwords pattern from https://forums.geforce.com/default/topic/897529/3d-hbao-normal-map-artefact-fix.
The fix is FOV aware as the game changes it depending on the situation. Required constant buffers are copied from the parent vertex shader which seems to have the same layout as register b12 in f9c83c25de6eaa51-ps_replace. Nevertheless some fudge constant of 1.5 seems to be necessary.