An arcade game sprite viewer / background image viewer with hitbox data (cps1 neogeo etc.)
- Images are assembled by putting together serials of tiles that extracted from rom data. Currently it only supports a few games, Metal Slug, King of Fighters, Punisher, Dinosaur & Cadillacs, Gunbird, Warth, etc. BTW. CPS & NEOGEO both use 68k but PSIKYOSH uses SH-2 which is far more difficult to read.
- Click here to view source code.
NEOGEO view more games
- Click here to view
King of Fighters 97
.
CPS view more games
- Click here to view
Punisher
.
PSIKYOSH view more games
-
Click here to view
Strikers 1945ii
.
- m key = change mode from 1 - 6 loop
- ctrl + arrow keys = change palette set to level/scene
- mode 1 (tiles)
- arrow keys/page up/down = move tiles
- [ / ] key = change tile set
- , / . key = change palette
- mode 2 (sprites)
- arrow up/down = change set of sprites
- arrow left/right = change sprite
- mode 3/4 (background layer)
- arrow up/down = change level
- arrow left/right = change scene of level
- , / . key = move map left/right
- c key = show hitbox / collision box (if found)
- mode 5 (player animation) unfinished
- mode 6 (animation) if any
- arrow up/down = change set of animations
- arrow left/right = change animation
- webgl & wasm?
- more games
- how to know which pen/color of background layer is in front of sprites?
Project mamedev
Phil Bennett