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An arcade game sprite viewer / background image viewer with hitbox data (CPS1 NEOGEO Psikyo etc.)

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arcade-sprite-viewer

An arcade game sprite viewer / background image viewer with hitbox data (cps1 neogeo etc.)

  • Images are assembled by putting together serials of tiles that extracted from rom data. Currently it only supports a few games, Metal Slug, King of Fighters, Punisher, Dinosaur & Cadillacs, Gunbird, Warth, etc. BTW. CPS & NEOGEO both use 68k but PSIKYOSH uses SH-2 which is far more difficult to read.
  • Click here to view source code.

kof97 animation kof98 animation kof2000 animation
kof98 background
mslug2 background

  • Click here to view King of Fighters 97.

punisher animation dino animation
captcomm background

  • Click here to view Punisher.

1945ii animation gunbird2 animation
gunbird2 background

Usage

  • m key = change mode from 1 - 6 loop
  • ctrl + arrow keys = change palette set to level/scene
  • mode 1 (tiles)
    • arrow keys/page up/down = move tiles
    • [ / ] key = change tile set
    • , / . key = change palette
  • mode 2 (sprites)
    • arrow up/down = change set of sprites
    • arrow left/right = change sprite
  • mode 3/4 (background layer)
    • arrow up/down = change level
    • arrow left/right = change scene of level
    • , / . key = move map left/right
    • c key = show hitbox / collision box (if found)
  • mode 5 (player animation) unfinished
  • mode 6 (animation) if any
    • arrow up/down = change set of animations
    • arrow left/right = change animation

TODO

  • webgl & wasm?
  • more games
  • how to know which pen/color of background layer is in front of sprites?

Reference

Thanks to

Project mamedev
Phil Bennett

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An arcade game sprite viewer / background image viewer with hitbox data (CPS1 NEOGEO Psikyo etc.)

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