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Lime

Lime is written in C# and uses MonoGame.

My goal was to create a game engine that has similar structure to Unity and only supports 2D games with simple physics.

Lime Components

  • Lime - Namespace for basic components
  • Animation - Namespace for animating sprites
  • Input - Namespace for handling input from keyboard and controllers. This does not handle input from mouse
  • PseudoPhysics - Namespace that does simple physics calculations like checking if objects are colliding. This no handle things like collision and gravity. (These things might be implemented later if a need arrises)

License

The MIT License (MIT) Copyright (c) 2016 Andrew Hackmann

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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