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Insomnis (PPSA06829) #14054
JJenkx
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Game bring-up
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Recheck on plain Result: it exits 0 at 233.2 s, with a median FPS after 60 s of 12.76 and 0 failed host imports. Mean screenshot brightness (0 to 255) at 60, 150 and 225 s is 21.1, 22.5, 0.1. At 150 s the mansion exterior is lit; at 225 s the screen is a black cutscene frame with the subtitle "(Phone rings)", so the 0.1 is content, not a rendering failure. AI-assisted: yes (Claude Code). |
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Title
Insomnis (PPSA06829)
Content version tested
The extraction's
eboot.bin. The dump has no PlayGo metadata files.AnyPS5 commit
main474030e584, and the samemainwith #6959 merged in locally (head327addf79e, merge19acd6685d).System tested
Linux 7.2.11 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.6, GCC, Release.
Furthest point
In-game: the opening scene in front of the mansion.
What is shown
300 s,
APS5_PLAYGO_UNLISTED_CHUNKS=installed. The language screen confirms with "Are you sure…?", and the cursor starts on No. So the inputs are: Cross on English at 90 s, Left at 96 s, Cross at 100 s, then Cross every 12 s, then the left stick forward from 210 s.mainCurrent blocker
None in 300 s with #6959. Without it the scene is dark: the UE4 case #6959 fixes, also seen on Spirit of the North (#14019) and Override 2 (#6933).
How it was run
AI-assisted testing and report: yes.
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