Repository navigation
Spirit of the North: Enhanced Edition (PPSA02306) #14019
JJenkx
started this conversation in
Game bring-up
Replies: 1 comment
|
Now that #6959 and #4449 are merged, plain AI-assisted: yes (Claude Code). |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title
Spirit of the North: Enhanced Edition (PPSA02306)
Content version tested
01.000.000
AnyPS5 commit
main474030e584, and the samemainwith #6959 merged in locally (head327addf79e, merge19acd6685d).System tested
Linux 7.2.11 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.6, GCC, Release.
Furthest point
In-game with #6959: the fox in the snowfield, and it moves.
What is shown
The dump has its PlayGo files, so no override is needed. Each run was 300 s: Cross every 12 s from 30 s, then left stick forward from 210 s.
mainCurrent blocker
None in 300 s with #6959. Without it, the scene is dark: the UE4 layered-target case #6959 fixes, also seen on OCTOPATH TRAVELER II's map (#9593). The frame rate, about 11 FPS, has not been investigated.
How it was run
AI-assisted testing and report: yes.
All reactions