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Spirit of the Island (PPSA13934) #15337
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Update, same libraries ( A second run (330 s, no crash, ended at its limit) used a longer input script:
What the screenshots show:
So the furthest point is now in-game, on the island. Movement and other in-game actions are not scripted yet. |
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Gameplay frame-time trace and a crash at the new-save load (same libraries, Trace. In a third run, with only
{"commit":"7feb37ee3e30","dirty":false,"env":{"APS5_PAD_INPUT_FILE":"<path>","APS5_TRACE_DIR":"<path>","APS5_TRACE_SECONDS":"290:10"},"gpu":"AMD Radeon RX 6700 XT","driver":"AMD proprietary driver 26.10.1 (AMD proprietary shader compiler)","os":"Windows 10.0.22621","cpu":"AMD Ryzen 9 5950X 16-Core Processor","cpu_threads":32,"memory_mib":65457,"title_id":"PPSA13934","title":"Spirit of the Island","content_version":"01.000.000","resolution":"1920x1080","window":{"spec":"seconds 290:10","first_present":8276,"ms":10018.887},"presents":348,"frame_ms":{"p50":30.938,"p90":34.617,"p99":65.896,"max":88.894},"gpu_busy_ms_per_present":16.518,"worker_busy_pct":{"queue worker 0x0":93.664},"top_phases_ms_per_frame":{"Driver.Packet":26.545,"Driver.Packet.draw":21.760,"Driver.Draw":21.614,"Graphics.Draw":13.313,"Driver.Draw.draw_enqueued":11.933,"Graphics.Draw.draw_and_resource_release":11.142,"Recorder.Sync":7.622,"Driver.Draw.shader_compile_and_link":4.822},"trace_dropped":true,"trace_dropped_threads":{"queue worker 0x0":{"events_full_after_s":7.079,"events_lost":113104,"totals_full":false}},"trace":"aps5-trace-7feb37ee3e30-200272.json.gz"}Crash. One of the three runs on these libraries crashed 6.7 s after confirming the new game (216.8 s), while the island loaded. The game's dlmalloc-style heap walk at |
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Windows status on current
So the next piece this title needs is merging guest writes into a native multisample D32S8 surface. AI-assisted: yes. |
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Title
Spirit of the Island (PPSA13934)
Content version tested
01.000.000 (the title shows build 1.3.7.1 on its menus)
AnyPS5 commit
Libraries from
main7feb37e (2026-11-03), Release, MinGW-w64 GCC 15.2.0 UCRT, with no local changes. The executable was converted on this machine on 2026-10-20 by the relinker of that day'smain. The run went through the shared queue with scripted controller input (APS5_PAD_INPUT_FILEwithtools/pad_input.py: cross every 10 s from 60 s) and no trace or profiling switches.System tested
Windows 11 Enterprise 10.0.22621, Ryzen 9 5950X, Radeon RX 6700 XT (AMD proprietary driver).
Static notes
Il2CppUserAssemblies.prxand its companion modules are bundled).libSceSaveData.Furthest point
New Game character creation. In a 240 s run on the libraries above:
Earlier result on 2026-10-21 (Windows,
mainof that day): name entry was checked below SDL. Published IME input reaches the title's name buffer, and the name was shown in 2 of 3 runs. A physical key press through SDL was not tested.What is shown
Current blocker
No emulator blocker seen up to character creation. The next step is scripted input that fills the name fields (or confirms with
Done) to reach the island. That needs a longer input script, not an emulator change.All reactions