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Dead of Darkness (PPSA28010) on Windows #15606
HabibUrRehmanBhattii
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Tested on 2026-11-03 with a locally built
mainand an own dump. The game is playable on Windows/NVIDIA: title screen, menus, intro scenes and gameplay all run.Build
mainbe2420236350— no PRs applied, no local changes. Full build withBUILD_TESTING=ON; thelibsandrelinkertargets were built from the same tree.Title
PPSA28010, content version01.004.000, contentIdUP2005-PPSA28010_00-DEADOFDARKNESS00(GameMaker).eboot.bin(34,739,936 bytes) and bothsce_modulePRXs (libc.prx,libSceNpCppWebApi.prx) are fSELF and were unwrapped withtools/unwrap_self.py; PlayGo metadata is present, so noAPS5_PLAYGO_UNLISTED_CHUNKSwas needed.relinker --windows --registry app0/eboot.elf app.exe— 1,311 external prx references, 2 modules converted.libs/holds 399 patched.prxfrombuild/core/libs/libspluslibgcc_s_seh-1.dll,libstdc++-6.dll,libwinpthread-1.dll,mimalloc.dllandmimalloc-redirect.dll.tools/audit_dump.py --windowsexits 0: no missing imports; 2 stub exports (sceAgcCbMemsetExclusive,sceAgcAcquireMemSetEngine), 8 partial exports.Host report
Captured with
ANYPS5_HOST_REPORT=1:Desktop machine on AC power; display refresh rate 120 Hz.
Run
app.exein the runtime folder with the default presentation path. NoAPS5_*orANYPS5_*variables were set for the play run (the host report above is from a separate short bootstrap run with onlyANYPS5_HOST_REPORT=1); default in-game settings; the shader cache was warm (shader_cachepresent, 30 MiB).Error: Index did not map to an existing sound instanceand oneError freeing memory; the game continues.Notes
APS5_NO_RESIDENT_PRESENT=1,APS5_NO_GPU_DUMP=1,APS5_DUMP_FRAMES) crashed at ~165 s inintro_masterbedroomwithFATAL: unhandled exception 0xc0000005(read of0x24,rip app.exe+0x185a2a5, PM4 ring dump). The default presentation path passes the same point, so this is a capture-path observation, not the normal play path.AI-assisted: yes. The host report, command, and outcomes are measured on this machine; the rest is my analysis.
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