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Saga of Sins (PPSA10050) #15966
ycbuzi
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Game bring-up
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Title
Saga of Sins (PPSA10050)
Content version tested
01.000.000
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
In game
What is shown
The title screen ("Press ✕ to start!" over the stained-glass art) at 24 s, then the opening story told in stained-glass panels with narration, then the first scene in a church hall at the end of the run: the hero and a red-robed figure, with Ulric's dialogue scroll ("I received word your campaign") waiting for ✕. 59.94 FPS on the title and in the story, 54.91 FPS in the hall scene by AnyPS5's title counter (10,593 frames in all). The log has no "not implemented" line.
Current blocker
No response
How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). The pipeline sends no input; during this run I played it by hand to get past its screens, so the furthest point is where I got. Environment: none; no trace or profiling switches. AnyPS5's window title read 54.91 FPS with 10593 frames drawn at the end; the first frame came after 3 s. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
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