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FATAL FRAME: Maiden of Black Water (PPSA04334) #15968
ycbuzi
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Game bring-up
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Title
FATAL FRAME: Maiden of Black Water (PPSA04334)
Content version tested
01.000.004
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
Stops before the first frame
What is shown
Nothing: the title aborts 6 s after start, before its first frame, so there is no screenshot. The log ends with
[libc] unhandled exception 'St13runtime_error',what(): NGS2: custom mastering racks with modules are not implemented, thenFATAL: abort() (SIGABRT).Current blocker
libSceNgs2.native:core/libs/prx/libSceNgs2.native/src/Custom.cpp:68throws "NGS2: custom mastering racks with modules are not implemented" while the title sets up its audio. PROJECT ZERO: Mask of the Lunar Eclipse (PPSA10278) stops on the same line. #8039 tracks other NGS2 custom-rack gaps (module ids, rack id 0x4003); #14119 (open) reworks NGS2 mastering output, and I have not tested whether it covers this.How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). No input was sent during this run. Environment: none; no trace or profiling switches. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
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