Repository navigation
The Exit 9 (PPSA20955) #15980
ycbuzi
started this conversation in
Game bring-up
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title
The Exit 9 (PPSA20955)
Content version tested
01.000.000
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
In game
What is shown
The main menu (PLAY and OPTIONS over a dim station corridor with a vending machine) at 33 s, then in game after choosing PLAY: a white-tiled corridor with the yellow tactile strip, walls, floor and lighting drawn, at the end of the run. 1.4 FPS on the menu and 3.39 FPS in game by AnyPS5's title counter (606 frames in all); the first frame came after 12 s. The log has no "not implemented" line.
Current blocker
Frame rate (about 3 FPS in game). On the first run after relinking, with an empty shader cache, the title stopped itself after 251 s with Unreal's "GameThread timed out waiting for RenderThread after 120.00 secs" (
guest abort() (int 0x45)) while the render thread was compiling a few very large shaders (8-15 MiB each in the shader-disk-cache counters); with those shaders cached the next run got past it. #12089 describes the same Unreal watchdog on another title.How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). The pipeline sends no input; during this run I played it by hand to get past its screens, so the furthest point is where I got. Environment: none; no trace or profiling switches. AnyPS5's window title read 3.39 FPS with 606 frames drawn at the end; the first frame came after 12 s. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
All reactions