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Platform 8 (PPSA24944) #15983
ycbuzi
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Game bring-up
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Title
Platform 8 (PPSA24944)
Content version tested
01.003.000
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
Stops before the first frame
What is shown
One frame is presented, then the title crashes 61 s after start, before the first capture, so there is no picture. Just before the crash the log shows the save data mounted and read (
/savedata0/ue4savegame.dpx.sav), the DualSense audio port opened and a few storage-texture uploads; thenFATAL: unhandled exception 0xc0000005, a write of0x0000000000000000atPlatform 8.exe+0x3c1f17.Current blocker
A null write in the title's own code on its main thread,
Platform 8.exe+0x3c1f17(frame chain+0x36170f,+0x36372a,+0x362c4e,+0x363f0d,+0x3117934,+0x2be8a51,+0x29fdf67, ...). The log has no "not implemented" line before it; I have not found which earlier call returned the null. The same studio's The Exit 8 (Unreal too) runs on thismain.How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). No input was sent during this run. Environment: none; no trace or profiling switches. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
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