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Hoa (PPSA04181) #15984
ycbuzi
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Game bring-up
Hoa (PPSA04181)
#15984
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Title
Hoa (PPSA04181)
Content version tested
01.000.002
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
In game
What is shown
The opening with Hoa sailing a leaf across a lake at 69 s, then the first meadow at the end of the run: Hoa in mid-air among the giant yellow flowers, with a beetle and bees around. The hand-painted backgrounds, sprites and lighting are drawn, steady at 59.94-59.95 FPS by AnyPS5's title counter (9,812 frames); the first frame came after 3 s. The log has no "not implemented" line.
Current blocker
No response
How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). The pipeline sends no input; during this run I played it by hand to get past its screens, so the furthest point is where I got. Environment: none; no trace or profiling switches. AnyPS5's window title read 59.95 FPS with 9812 frames drawn at the end; the first frame came after 3 s. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
On this PC the title crashed 12 s in on
main1695455 (2026-10-28, a Unity job-worker read of0xffffffffffffffffon 'Job.Worker 10'); it has run on plainmainsince 3a40945.All reactions