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Poppy Playtime: Chapter 1 (PPSA20591) #15987
ycbuzi
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Game bring-up
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Title
Poppy Playtime: Chapter 1 (PPSA20591)
Content version tested
01.000.002
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
In game
What is shown
The main menu (PLAY and SETTINGS over the Playtime Co. factory) at 33 s at 60.04 FPS, then in game after choosing PLAY: the factory lobby with the "WELCOME!" desk and the Huggy Wuggy figure, the Security and Gift Shop signs, posters and the crosshair, at the end of the run at 24.43 FPS by AnyPS5's title counter (5,209 frames in all); the first frame came after 12 s. The log has no "not implemented" line.
Current blocker
Frame rate in game (about 24 FPS in the lobby).
How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). The pipeline sends no input; during this run I played it by hand to get past its screens, so the furthest point is where I got. Environment: none; no trace or profiling switches. AnyPS5's window title read 24.43 FPS with 5209 frames drawn at the end; the first frame came after 12 s. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
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