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Mandragora: Whispers of the Witch Tree (PPSA26917) #15995
ycbuzi
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Game bring-up
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Title
Mandragora: Whispers of the Witch Tree (PPSA26917)
Content version tested
01.006.002
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
Menu
What is shown
The engine and publisher logos at 58.83 FPS, then character creation: the Vindicator class with the character model, Basic Stats, the damage profile, the starting skill (Smite), "Enter name" and the Cancel / Next and button hints, all drawn. Character creation runs at only 5.41 FPS by AnyPS5's title counter (7,289 frames in all). The log has no "not implemented" line.
Current blocker
Frame rate: about 5 FPS in character creation.
How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). The pipeline sends no input; during this run I played it by hand to get past its screens, so the furthest point is where I got. Environment:
APS5_PLAYGO_UNLISTED_CHUNKS=installed(the title needs it to start). AnyPS5's window title read 5.41 FPS with 7289 frames drawn at the end; the first frame came after 200 s. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.The first frame came after 200 s, but most of that is this PC's game drive: the game and its shader cache are on a busy USB hard drive, and the cache read at about 64-70 MiB per 2 minutes (
[shader-disk-cache] ... 70.1 MiB read in 105711.8 ms).All reactions