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Coffee Talk Episode 2: Hibiscus & Butterfly (PPSA07053) #16001
ycbuzi
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Game bring-up
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Title
Coffee Talk Episode 2: Hibiscus & Butterfly (PPSA07053)
Content version tested
01.120.000
AnyPS5 commit
mainb11c7bf (2026-11-04), with no pull requests or local changes on top. The executable was converted by that commit's relinker on the day of the run.System tested
Windows 11 Home 10.0.26200, AMD Ryzen 9 7900 12-Core Processor, NVIDIA GeForce RTX 4070 SUPER (NVIDIA driver 616.92), Vulkan. Built myself: MinGW-w64 GCC 15.2.0 UCRT (WinLibs), Release.
Furthest point
In game
What is shown
In game: the cafe with its shelves, the rain outside the window, the counter and the phone, recipe notes and AUTO / FFWD hints, then a customer (a police officer) at the counter with the Barista's dialogue box. Drawn correctly at 119.86 FPS by AnyPS5's title counter (20,426 frames); the first frame came after 3 s. The log has no "not implemented" line.
Current blocker
No response
How it was run
Launched by my test pipeline right after relinking; the run ends three minutes after the first frame once 600 frames are drawn (20 minutes at most). The pipeline sends no input; during this run I played it by hand to get past its screens, so the furthest point is where I got. Environment: none; no trace or profiling switches. AnyPS5's window title read 119.86 FPS with 20426 frames drawn at the end; the first frame came after 3 s. The run, the screenshot check and this write-up were done with AI assistance (Claude Code); the facts are from the run's own log and window.
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